I think peeps need to relax a little, once they're done looking at talents, which is all they've seem to look at so far. They'll do a tuning pass on everything else, it's way too early to get worked up over this, yeah it sucks atm but if they're not providing any feedback as to why they're doing this I would think that the obvious reason would be that they have more changes coming.
There's a whole lot of time between now and release of 5.4, who knows what can happen. Disc hasn't even been touched yet and they are the clear op healer at current, where we are getting nerfs. Logically you would think there is still plenty of changes to come, just chill out, take a deep breath and wait it out. It's far from over.
Where do you think you'll get compensation?
But how the fuck do you design taking a talent effectively equal to a druid not taking a superpowered version of Glyph of Regrowth? Basically a trap talent worse than a Glyph of Illumination (thought they learned their lesson from this), and it's a talent?!
That and the mastery gutting which is just not the solution to the problem at all, since now given that all healers have major absorbs, we basically have no triage utility other than Light of Dawn and some single target heals. HP Generators are so weak they might as well not be there, that's only going to get worse with other healers scaling next tier.
Yeah... though over a shower I just decided, if these changes go through (That's actually quite a big IF, I honestly don't think they will, but you never know ) I'm done with the carrot-and-stick reroll game, I'm just done with this game.
---------- Post added 2013-06-20 at 11:33 PM ----------
Last edited by nightfalls; 2013-06-20 at 11:34 PM.
WTF no words...... i just don't know what to say. They can't be so dumb to patch this to the PTR without any buffs can they? Are they trying to make us insult GC on twitter or what? i just do not understand....
Last edited by Narsilon; 2013-06-20 at 11:41 PM.
So druid or shaman? Teasing, I honestly never really liked the way eternal flame, it just seemed to contradict the previous play style of Paladin but it wasn't big enough to deter me from the spec..I would love using alternative talents, but there really aren't any other practical options even with the change, removing the mastery from the periodic healing is just really scary though.
EDIT: after reading through some of the dungeon journal notes I see Sacred Shield being worthwhile for some mechanics for sure, though I will actually have to play with them to be certain...I am also curious if Sac Shield is going to be something that would save someone if it would kill them from 40% and they were hit for 50% or if it would just be something that would proc if they survived being reduced below 30%
Last edited by Sellinz; 2013-06-20 at 11:46 PM.
Just on the disc comment, there has to be more changes coming for them, they are clearly the best healer at the moment with only a few fights other heals match them, not beat them mind you. Otherwise they tear shit up and are clear winners. It obviously can't be left as is.
Give it a little bit, I guess, and hope that there is more to come. If not, scream as loud as you possible can.
---------- Post added 2013-06-21 at 10:52 AM ----------
I do agree though, everyone needs to make a fuss about this or nothing will get changed, they only do so much internal testing and they can't easily test a full 10-25 man raid on several fights, so its up to us to give them some feedback
And also on our set bonuses (or it feels like he's directing this at us)
If the numbers Aladya has mentioned and with GC adding that Paladins will be compensated for the EF flame nerf, I wonder what he has in mind. Maybe going back to a 4 sec Holy Shock for a start? An increase in range for Holy Radiance? Either way we would need buffs in several area's to 'make up' for the hit we'd take from this imo.
For fucking real? Ok...Originally Posted by Blizzard Entertainment
I dislike the new version of Eternal Flame and in fact dislike that any talent should have a trade-off component to not taking a talent. The trade-off should, pure and simple, be with the other talents in the row. In fact, I believe that Eternal Flame HoT should simply be a baseline addition to WoG for Holy only, with a new talent (such as one I suggested earlier) replacing it. My idea was a random single target heal, to go with a proactive (and in the past, reactive) single target talent.
I dislike the new vision of mastery. While I agree Eternal Flame HoT can be toned down in potency and duration (especially if it were made baseline), the mastery has been essential to Holy's raid healing especially in cases of longer sustained damage where Light of Dawn is too short-term. Not feeling like being relegated to tank healing bots with a light of dawn (which only heals 6 people in 25 man still) being the only source of raid healing whatsoever.
The simple fact is that mastery + HoTs have been essential to our proactive healing toolkit for the expansion, with Light of Dawn being available for burst damage. As all healers are being shifted toward being more proactive, even shamans, making us purely reactive again is a big step backwards. I can agree perhaps all of proactive healing needs a look at (especially the disc priest, who seems to only be getting buffed further?!), but that change should be for a new expansion, not the final tier of the current one.