Pretty much the same. Had some FPS probs and some UI elements were not working so I missed some J but pretty much J>HS>HR>LoD and so on. If you ask me a pretty boring rotation but nice for movement heavy encounters.
€dit: Obv you can still DL/WoG to Top a low health player.
The big problem is people are used to and love overpowered aoe heals/hots/absorbs/smart heals a lot more then single target casted spells. This is one of the reasons I'd wish Blizzard would either give up on their stupid idea of "triage" or go all the way through. You're not triaging anything when you're spamming ReM on cd for no mana cost and the spell heals a lot more then a spell that costs 4 times more mana. Or when you're penancing the boss.
Last edited by Aladya; 2013-07-22 at 07:41 PM.
True but now I have to decide who gets EF now I just push my LoD button and hope it refreshes the right IH.
What they should do next expansion is give us a static amount of mana regen just like we had a static amount of mana in mop. They should not give us mana regen trinkets either, they should just stick to trinkets that gives int with int, absorb and heal procs.
Both Cata and mop was amazing whilst in blue gear and it was really easy for a good player to stand out as the bad ones was oom 3mins into any given fight.
Triage only works at the start of the expansion when you have to fall back on cheap heals. Certainly we couldn't spam HR for HP in the first tier of raiding.
I definitely like the DP change though
The new rotation you dont need that.. You can just make a macro and spam it without having to target anyone almost..
The new rotation is a lot less engaging.. And a lot more mind numbing..
I don't think they need to take out scaling regen; they just need to tone down the power of smart heals and absorbs and passive healing and raid cooldowns. That would be enough to make healing more of a skill based decision making role instead of migrating too far to being a DPS style rotation.
With a design like this, you basically have to make single-target damage so deadly that it will kill anyone who isn't topped off, and may even kill them even if they're topped off if they're not immediately healed after taking damage, and all aoe damage naturally has to either be both sustained and extremely deadly, or just so deadly that anyone who isn't topped off for subsequent volleys will die outright. The same model without smart heals just means you assign healers or watch everyone pile (over)heals on top of the same person at the same time, every time someone takes damage - and then you keep doing that for the entire fight because you can't run out of mana anyway and the encounters are designed so that if you don't do this then people will die.
I haven't healed an expansion where this didn't happen, and it makes the last tiers really ass.
Obviously, removing regen scaling has a bunch of its own problems, but these are easy to design around so that there wouldn't have to be the need to spam mindlessly any more in later tiers than in earlier tiers.
Anyway, I don't expect it's ever going to happen. They can't even decide if they want to remove hit rating or not, so they're not gonna be touching something as intrinsic to what it means to be a healer in WoW as scaling mana regen.
"Why make trillions when we could make... billions??"
Next expansion I'd say definatly this rediculous situation healing has gotten into has to change. having a "rotation" as a healer as if damage is so predictable is stupid, the whole "atonement, fistweaving thing" is a good concept but sadly the numbers are extremely overtuned. It shouldn't be something that does so much for what little you do for it, i mean smiting gives extra raid dps (as minimal as it sometimes is) with healing. Absorbs should just be scaled down also since those classes without get shot in the foot so much by them. In this current state of the game, I'd personally love to see a 10 man raid of a resto druid, resto shaman and a holy priest/mw monk go in and do heroic progression. See the difference the game is with little to no absorbs, I bet the fights are a lot more close cutting than current progression shows
If the level 45 talents goes live the way they are atm ill be reforging out of every single point of spirit I have in my gear. I'll be going for full mastery then haste to a certian point and if I still have excess spirit (which I will have) ill reforge it into crit. Spirit does nothing "interesting" to the current formula or the one we are expecting in 5.4. Currently everyone have from 12-18k spirit and they decided their spirit from personal preferances but the exact same thing can be said about other stats.
If Blizzard were to remove mana regen entirely from items everything would be a lot easier to balance and the damage the raid bosses does to the raid would not have to increase so much with each tier.
Trinkets (and legendary meta) in particular fucks up the balance between classes, just look at monks. In 5.4 who ever gets the new mana regen trinket which effect is reduced each time you heal will be the dominating factor for who tops the meters. I can easily see myself do 20% more healing than an equally skilled paladin if I had that trinket because it regenerates so much mana.