No, there's already a workaround in the making -> http://blue.mmo-champion.com/topic/2...ladin-changes/
But we should maybe stay at one thread, posting at 3-4 for only patch gets quite confusing (at least to me).
I'm gearing up my paladin regardless of how much their damage gets nerfed. My warrior is already almost BIS and I want to gear up another tank during farm. here are my options below and my reasoning:
Monk: The other tank with is a legit monk. Considering he is still only like 538 ilvl I'm not gonna be getting my monk geared anytime soon.
DK: There are certain fights that DKs are literally unusable (Gara'jal, Ra-den) because of the way they are designed.
Druid: Similar reasons as the monk and druid. I also hate druid tanking in MoP
Paladins are designed great defensively and bring a ton of raid utility. Not even counting their legit damage assuming it doesnt get nerfed "to the ground" like you say.
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I checked ptr about 12 hours ago for Keg Smash and it was an effective ~ 5% difference (negative) to live. But since this ability still scale with weapon damage and attackpower while most of the other harder hitting tanking abilities only scale with the latter they should be fine in T16 gear... again.
Last edited by klausistklaus; 2013-07-11 at 04:35 PM.
Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....
Would be easier to just bake in the +50% slam and free the glyph, instead of forcing you to pick it up and then keep using Sblock even if you use a low mastery/heavy avoidance gear (which makes Sblock scream don't use me unless your vengeance have lagged behind, I suck with your gear). That and the 75% riposte, and the damage gap will be closed when going heavy into avoidance/crit. With mastery builds will be around mastery monks/paladins, so... done and done. They close the gap and solve the problem of having two mandatory glyphs on the spec.