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  1. #1

    New update " Sky Pirates of Tyria" comes on 25th of June

    ArenaNet plans to release new update called " Sky Pirates of Tyria" on 25th of June

    Here is the link

    http://www.mmorpg.com/gamelist.cfm/g...Announced.html

    New dungeon(only story mode)
    Sea of Sorrows Scavenger Hunt
    Spectator Mode and Custom Arenas leaves beta and hit the live servers
    New WvWvW skill Mortar Master
    The biggest balance patch ever
    new rewards etc

    ArenaNet just throws updates at our faces, but im looking for something more, for instance new dungeon with story mode and explorable paths, fractals etc
    Last edited by Nehezbegar; 2013-06-20 at 04:00 PM.
    "Dont gain the world and loose your soul
    wisdom is better than silver and gold"


    Bob Marley

  2. #2
    Bloodsail Admiral
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    The scavenger hunt seems interesting, I wonder if it's the precursor one?

    More class balance is always nice aswell.

  3. #3
    The Lightbringer Karizee's Avatar
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    From the official forums:

    https://www.guildwars2.com/en/the-ga.../june-25-2013/

    Sky Pirates of Tyria

    June 25, 2013
    Chaos has come to Lion’s Arch and the culprits responsible for the mayhem have holed up in their hideout! Inspector Ellen Kiel spearheaded the investigation into the murder, and she’s now gathering teams of deputies to capture the perpetrator. Better sharpen your weapons and skills—this criminal promises to be a slippery eel!

    Events

    • New Story Dungeon: Aetherblade Retreat – June 25-July 9
      Find the hidden entrance to the Aetherblade base and take the fight to the pirates! It’ll take skill, courage, and no small measure of agility to battle your way to the Aetherblade Captain and First Mate.
    • Developer Livestream – June 24 at 12PM PDT
      Take an inside look at the Sky Pirates of Tyria release with ArenaNet devs during the preview livestream on our Twitch channel on Monday, June 24 at 12PM PDT.
    • New Guild Wars Novel: Sea of Sorrows – Available June 25
      We’re proud to announce Sea of Sorrows, the third original Guild Wars novel by Ree Soesbee! Sea of Sorrows follows the thrilling adventures of young Cobiah Marriner, founder of the reborn city of Lion’s Arch.
      Buy the Book >
    • Sea of Sorrows Scavenger Hunt—Begins June 25
      In this new permanent content, retrace the steps of Cobiah Marriner. Twelve plaques have been set up to honor the history of the city and its founder. You can find clues to the plaques’ locations in Sea of Sorrows. Complete the scavenger hunt to earn five skill points.
    • Aetherblade “Not So Secret” Jumping Puzzle – Begins July 1
      Introducing a new, permanent jumping puzzle! An Aetherblade airship is hidden inside a holographic mountain – find your way in, fight with the pirates inside, and prove your prowess using a pair of hard-to-find diving goggles.

    Rewards

    Track Down Aetherblade Caches! – June 25-July 9
    The Aetherblade pirates have hidden caches of plunder around the world in hard-to-reach locations. Scout them out to take a share of treasure and earn special achievements.

    Mini First Mate Horrik
    Commemorate your struggle against the Sky Pirates of Tyria with this fierce, cannon-wielding miniature companion. Finish the Against the Aetherblades achievement to win a little First Mate Horrik for your very own.

    Monocle
    Players who face down the deadly Aetherblade Captain will have a chance at a new, stylish Monocle. This dandy piece of Headgear is combat-ready, tradeable, and full of sophistication!

    Aetherized Rewards
    Your journeys through the Aetherblade Retreat will earn you a chance for items like rare salvageable materials or a new infinite tonic recipe in addition to guaranteed rare item rewards. Enduring the trials of the Not So Secret jumping puzzle will win you a set of exotic shoulderpads.


    New Items in the Gem Store

    Last Chance to Get Dragon Bash Items!
    The Dragon Bash items won’t be in the Gem Store forever – you only have until July 8 to pick up a Fireworks Launcher or some Rich Dragon Coffers! Rich Dragon Coffers hold tasty candy and a chance at fireworks or rare drops like Dragon’s Jade Weapon skins or a mini Holographic Risen Knight. The Dragon Bash Mini Pack is also leaving the Gem Store soon; it won’t be available after July 15, so be sure to pick up your holographic companions before then!

    New Features

    Skill and Trait Balance Update
    We’re introducing our largest balance patch ever in this build, which includes significant updates to traits and skills to introduce more viable build diversity. Every single profession trait line is seeing changes and we’ve also made updates to some less popular skills to improve their effectiveness.
    Learn More

    Custom Arenas and Spectator Mode are out of Beta!
    Custom PvP arenas allow players to host private matches and customize their map settings. This feature is leaving beta, which means that Custom Arena Starter Kits will be available for anyone to purchase in the Gem Store. Spectator Mode is also officially out of beta – together, these two features allow for practice, competitive play, and tournaments!

    Mortar Mastery Joins the Growing List of World vs World Abilities!
    Players can increase their mortar effectiveness by training in Mortar Mastery. Improvements in this line include increasing mortar blast radius, beefing up on damage, reducing skill recharge, and even adding a new skill, Mortar Barrage!
    Last edited by Karizee; 2013-06-25 at 02:43 PM.
    Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
    ~Euron "Crow's Eye" Greyjoy

  4. #4
    Complete the scavenger hunt to earn five skill points
    This...is...a fuckin joke
    "Dont gain the world and loose your soul
    wisdom is better than silver and gold"


    Bob Marley

  5. #5
    They are promoting their book in their patch preview? Odd.

    I guess this is the long awaited Soesbee novel though. That's cool.

  6. #6
    I liked Soesbee's short stories in the lead up to the release of the game. I'll be interested to see how she does with a full fledged novel.

    I wasn't a fan of the previous two GW novels but video game novels in general are pretty terrible.

  7. #7
    For being video game novels, I liked them, but then I wasn't expecting anything deep from them.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  8. #8
    The story behind Ghosts of Ascalon was absolutely fascinating. It just really needed a better editor.

    Edge of Destiny was... very much of the not-good.

    Curious to see what their idea of their "biggest trait/skill updates ever" is though.
    ~Former Priest/Guild Wars 2 Moderator~
    Now TESTING: ArcheAge (Alpha)
    Now PLAYING: MonoRed Burn (MtG Standard)
    Twitter: @KelestiMMO come say hi!
    ~When you speak, I hear silence. Every word a defiance~

  9. #9
    Quote Originally Posted by Kelesti View Post

    Curious to see what their idea of their "biggest trait/skill updates ever" is though.
    they put up a blog post giving some examples of the changes

    https://www.guildwars2.com/en/news/u...trait-changes/

  10. #10
    I wonder if the book will be good, I like Ghosts of Ascalon but didn't really like edge of destiny.

    I am excited to use torment on my thief, it sounds a little op though (against ranged players). Is the dungeon going to be permanent?
    Last edited by worprz; 2013-06-20 at 10:55 PM.

  11. #11
    Quote Originally Posted by Nehezbegar View Post
    This...is...a fuckin joke
    On one hand, it doesn't seem like much.

    On the other hand, Dulfy will have the answers to the scavenger hunt within 5 minutes of the stuff going live, so what reward should there be, really?

  12. #12
    Quote Originally Posted by Kelesti View Post
    The story behind Ghosts of Ascalon was absolutely fascinating. It just really needed a better editor.

    Edge of Destiny was... very much of the not-good.

    Curious to see what their idea of their "biggest trait/skill updates ever" is though.
    First half of Edge of Destiny was alright. It was by the time they are dragging the golems up to the Jormag champion onward that the story slogs. Because then it's kinda painfully cliche and not the good way of the early pulp half.

    Ghosts was good, but I didn't like the rogue/dungeoneer guy too much. So whateves. But the yes, the background was awesome Gw-ness.

  13. #13
    Herald of the Titans Kickbuttmario's Avatar
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    OMG thats it! I am not going to play their game anymore. I was thinking of playing it to finish the achivements for Dragon Bash but since this is coming out I am not even going to bother. Fuck the 2-4 week content! GAWD!!!
    I am KickButtMario. I kick butt because I am Mario. The coolest, longest, living, protagonist out there in the video game industry.

  14. #14
    So, is all the Dragon Bash stuff going to be discontinued on June 25th?

  15. #15
    Quote Originally Posted by Lane View Post
    So, is all the Dragon Bash stuff going to be discontinued on June 25th?
    It will end July 9th.

  16. #16
    Quote Originally Posted by Kickbuttmario View Post
    OMG thats it! I am not going to play their game anymore. I was thinking of playing it to finish the achivements for Dragon Bash but since this is coming out I am not even going to bother. Fuck the 2-4 week content! GAWD!!!
    Don't know about you, but i completed the 8/14 dragon bash achievment within a couple of hours of gameplay. And like carnifex said, it will end on July 9th so you have a lot of time ahead of you.

  17. #17
    Looking good, can't wait
    I hope the balancing patch will put an end to dungeon runs with 3 zerk warriors as the "preferred setup"
    Every good deed shall be rightfully punished. *** If you want to have something done right, you have to do it yourself.

  18. #18
    Bleh. I need more substantial PvE content and progression than this to really care about coming back to the game

  19. #19
    Grunt Stiletto's Avatar
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    ---

    This are "leaked" informations regarding trait/skill changes in upcoming patch, its NOT OFFICIAL but i would gues it will become in few days.

    General

    Weakness: Changed from 50% fumble on regular attacks to 25% fumble on all attacks. Now only stacks up to 5 times.
    Torment: Added a new Condition called Torment. This does damage every second (75% of a bleed), and double damage to foes that are moving(150% of a bleed). Stacks intensity.
    Pet Leash Range updated to 2000 units.
    Fixed Confusion to no longer fire extra times on skills due to hidden script actions.
    Battle Standard, Spirit of Nature, Gathering Plague, Vortex, Tuna Morph, Time Warp, * Mass Invisibility, Purifying Blast, Whirlpool, Murky Water, and Undercurrent have had their underwater after-cast reduced by 1.1 seconds.
    All Elite player transforms (racial and profession) now have a 1 second cool-down on leaving them. This was done to prevent leaving unintentionally through double clicking.
    Mistfire Wolf: This elite now has a 150 second recharge, down from 240 and can be cast while moving. This pet’s health has been increased by 100%.
    Reduced weakness duration to 3 seconds when preforming a leap combo finisher through a poison field.
    Reduced weakness duration to 3 seconds when preforming a blast combo finisher in a poison field.



    Elementalist

    Arcane Wave: This skill now hits 5 targets instead of 6.
    Signet of Air: This skill is now a stun breaker. Cooldown increased to 30s.
    Lightning Flash: This skill is no longer a stun breaker. Damage increased by 50%. Cooldown reduced to 40s.
    Cleansing Fire: This skill is no longer a stun breaker. Decreased recharge to 40s.
    Glyph of Elemental Power: This skill is now a stun breaker.
    Gust: This skill now passes through enemies striking multiple foes in a line.
    Windborne speed: Reduced aftercast by .2 seconds.
    Chain Lightning: Reduced the aftercast by .1 seconds.
    Static Field: Reduced the aftercast by .3 seconds.
    Eruption: Reduced the cast time of this skill from 1.8s to 1.2s.
    Unsteady Ground: Increased duration from 9s to 10s.
    Shockwave: Reduced the aftercast by .3 seconds.
    Lava Font: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
    Meteor Shower: Reduced the cast time from 4.2 seconds to 3.8 seconds.
    Water Blast: Reduced the aftercast by .1 seconds. Increased the size of the effect to more accuratly show the area healed.
    Geyser: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
    Frozen Ground: Reduced the cast time from .36 seconds to .2 seconds. Reduced the aftercast from .34 seconds to .2 seconds.
    Healing Rain: Reduced the aftercast by .3 seconds.
    Gale: Reduced aftercast by .4 seconds.
    Flamewall: Reduced cast time from 1.1 seconds to .6 seconds. Reduced aftercast from .25 seconds to .2 seconds.
    Freezing Gust: Reduced the aftercast by .35 seconds.
    Tornado: Cooldown reduced to 150 seconds.
    Phoenix: Doubled the velocity. Added an unblockable skill fact.
    Glyph of Elemental Power: Reduced weakness duration to 3 seconds.
    Stoning: Reduced weakness duration to 2 seconds.
    Lightning Touch: Reduced weakness duration to 3 seconds.
    Meteor Shower: Increased the size of the area that each meteor strikes.
    Magma Orb: Damage increased by 33%.
    Detonate on ice wall: chill 2s – > 3s
    Forked Lightning improved from .3 -> .4
    Electrocute .8 – > 1.2, Recharge 5 s – > 12 s, now applies 5 stacks of vulnerbility for 6 s
    Murky water recharge reduced from 45 to 40.

    Air Magic
    Arcane Lightning: This trait now grants a non-stacking 10% bonus critical damage for 15 seconds after using an arcane utility skill.
    Grounded: This trait has been merged into Tempest Defense.
    Tempest Defense: Internal cooldown reduced from 90 seconds to 60 seconds. Damage to stunned and knocked down enemies is increased by 20%.
    New grandmaster trait – Fresh Air: Critical strikes will now recharge Air Attunement. This effect can only occur once every 5 seconds.

    Arcane
    Windborne Dagger: Movement speed in combat is increased by 15% for the main-hand, 10% for the off-hand, with 25% total for both.

    Earth
    Obsidian Focus: Toughness is increased while channeling from 170 at level 80 to 300 at level 80.
    Salt Stone: This trait has been merged into Stone Splinters.
    Stone Splinters: Moved to Adept. This trait now deals 5% bonus damage to bleeding opponents and increases outgoing bleeding duration by 20%.
    Rock Solid: This trait has been moved to the master tier.
    New grandmaster trait – Diamond Skin: 10% of your total toughness is converted into condition damage.

    Fire
    *Lava Tomb: This trait’s internal cooldown has been reduced to 10 seconds, damage from the lava font is increased by 33%. Damage dealt while in the downed state is increased by 33%.
    Persisting Flame: Updated this trait to also allow Blast finishers you do to give Fury(10s) as well as might.

    Water
    Bountiful Power: Damage increase per boon on the elementalist has been reduced from 2% to 1%.



    Engineer

    Jump Shot: Increased the radius of the second attack from 120 to 240.
    Jump Shot: Decreased the after-cast on this skill so that other skills can chain off of it more easily.
    Jump Shot: Cleaned up the movement on this skill so that it will more accurately move to the target location.
    Tool Kit: Smack and Whack now each apply 2 stacks of Vulnerability instead of 1 stack.
    Rocket Boots: Now shoots you forward and doesn’t CC you. Cooldown reduced to 20 seconds. No longer a stun breaker.
    Rumble: This ability now breaks stuns. Added 1s of stability.
    Static Shield: The Static Shield buff is now removed if you cancel this skill. The buff is no longer removed if when you block a melee atttack. The stun duration has been reduced from 2s to 1s.
    Throw Shield: Projectiles from this skill no longer passes through walls.
    Blowtorch: Aftercast reduced from .65s to .4s.
    Fix a bug that allowed Engineers to execute back to back heals by using the underwater transition.
    Elixir X: Reduced Cooldown to 105 seconds.
    Fire Ice Mortar cooldown reduced to 20 seconds.
    Launch Personal Battering Ram: Recharge reduced to 15s.
    Personal Battering Ram: Recharge reduced to 25s.
    Analyze: Recharge reduced to 30s.
    Throw Napalm: Increased burn duration to 5s.
    Harpoon Turret Toolbelt: Decreased cooldown to 10s Increased damage by 25%.
    Rifle Turret Toolbelt: Increased damage by 33%.
    Rocket Turret Toolbelt: Decreased cooldown to 30s.
    Elixir U: This ability now functions correctly with Potent Elixirs.
    Elixir R: This skill is no longer a stun breaker.
    Super Speed: This skill now breaks stuns.
    Throw Junk: Reduced weakness duration to 1 second.

    Alchemy
    Acidic Coating: This trait now applies blind instead of poison to the target for 3 seconds, on a 10 second recharge.
    Backpack Regenerator: This trait has been reworded so that it doesn’t imply that it adds the regeneration boon.

    Explosives
    Acidic Elixirs: This trait now removes a boon when they land in addition to dealing damage.
    Autodefense Bomb Dispenser: The internal cooldown of this trait has been reduced to 30 seconds.

    Firearms
    Knee Shot: This trait has been merged with Sitting Duck.
    Sitting Duck: Inflicting immobilize on an enemy also cripples them for 5 seconds and applies 5 stacks of vulnerability for 8 seconds. This effect can only occur once every 5 seconds.
    Fireforged Trigger: This trait has been moved to the Adept tier.
    Juggernaut: This trait has been moved to the Master tier.
    Coated Bullets: This trait has been moved to the Master tier.
    Napalm Specialist: This trait has been moved to the Grandmaster tier. Burns that you apply are increased by 33% duration.
    New grandmaster trait – Modified Ammunition: Damage is increased by 2% per condition on the target, when wielding a pistol or rifle.

    Inventions
    Stabilized Armor: Damage is reduced by 20% when you are knocked down or stunned.
    Elite Supplies: This trait now improves Mortar range.

    Tools
    Always prepared: This trait now only drops bandages when the engineer is downed (10 second cooldown). Damage while downed is increased by 25%.
    Packaged Stimulants: This trait now improves effectiveness of the thrown medkit by 25%.
    Scope: Critical chance is increased by 10% when the distance to the target is greater than 600.
    Leg Mods: Crippled, chilled, and immobilized are reduced by 33% duration.
    Armor Mods: This trait will now grant aegis for 5 seconds when critically hit. This effect has a 25 second internal cooldown.
    Inertial Converter: This trait now functions with the underwater versions of Toss Elixir B and Toss Elixir H.



    Guardian

    Orb of Wrath: Increased the projectile speed of this skill by 30%.
    Wrathful Strike: Increased the Might duration from 3s to 5s.
    Signet of Judgement: This ability now breaks stuns. Increased cooldown to 30s.
    Shield of the Avenger: Command: This ability now breaks stuns.
    Shield of the Avenger: Command: Reduced weakness duration to 4 seconds.
    Chains of Light: This ability now deals a small amount of damage.
    Signet of Mercy: Reduced cooldown to 150s.
    Bane Signet: Reduced cooldown to 40s.
    Purifying Blast skill fact damage amounts fixed.
    Refraction cast time went from 1.3 to .5 seconds.
    Tome of Wrath: Zealot’s Fervor Quickness duration increased to 5 seconds.
    Sanctuary: Fixed a bug where Consecrated ground was also reducing the cast time of this skill.
    Virtue of Justice: Updated the skill fact to correctly display the actual burning duration when the skill is activated.

    Honor
    Pure of Heart: This trait now heals for its base amount +25% benefit from healing power, up from 10%.
    Radiance
    Blind Exposure: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
    Radiant Fire: This trait now grants 20% bonus to burning duration, in addition to reducing torch skill recharge by 20%. Fixed the description text to indicate the accurate recharge reduction.

    Valor
    Glacial Heart: This trait now applies 5 seconds of chill on crit with a 100% proc rate up from 4 seconds on a 50% rate. This effect’s recharge has been reduced from 45 seconds to 30.
    Mace of Justice: This trait now grants up to 250 healing power while wielding a mace.

    Virtues
    Shielded Mind: Courage now breaks stun for up to five allies when activated, instead of just the guardian.

    Zeal
    Wrathful Spirits: This trait now increases damage dealt by spirits by 50%, up from 10%.
    Scepter Power: This trait has been increased from 5% bonus damage to 10% bonus damage.
    Zealous Blade: This trait has been merged with Greatsword Power and is now labeled as a Tier 2 trait.
    New Grandmaster- Kindled Zeal: 10% of your power is converted into condition damage.



    Mesmer

    Mind Spike: Reduced base damage by 20%. This skill does an additional 50% damage to targets with no boons.
    Mind Stab: Aftercast reduced by .4s.
    Illusionary Counter: This skill damage has been reduced to 25% of what it was. It now applies 3 stacks of Torment for 8 seconds.
    Magic Bullet: Reduced the afterast by .2 seconds.
    Into the Void: This skill now has a 1 second recharge before it can be used after placing Temporal Curtain.
    Siren’s call: Bleed duration for player: 2s to 1s; Bleed duration for clones: 2s to 1s
    Signet of Illusions: Clones and Phantasms will now gain the passive effect of this signet when they are created, rather than a few moments after creation.
    Feigned surge: Damage increased from .6 to .8
    Illusionary Leap: Fixed an exploit that allowed for more clone generation than intended.
    Signet of Midnight. Increased Blind Duration to 5s. Decreased cooldown to 30s.
    Illusion of Life: Fixed a bug so that Far-Reaching Manipulations no longer reduces the cast time of this skill.

    Chaos
    Prismatic Understanding: This trait now pulses once every second while stealthed.
    Bountiful Interruption: This trait has been moved to the Master tier. In addition to granting a random boon on interrupt, this trait will also grant 5 stacks of might.
    Chaotic Interruption: This trait has been moved to the Grandmaster tier. In addition to inflicting a random condition, this trait will also apply a 2 second immobilize when interrupting an enemy.

    Domination
    Halting Strike: Damage dealt when interrupting enemies has been increased by 500%.

    Dueling
    Protected Mantras: This trait now grants up to 400 toughness while channeling, up from 250.
    Furious Interruption: This trait now grants 3 seconds of quickness when interrupting a foe. This effect can only occur once every 15 seconds.

    Illusions
    Imbued Diversion: This trait now allows Diversion to daze 5 targets, up from 3. In addition, the daze radius has been increased to 360, up from 240.

    Inspiration
    Malicious Sorcery: This trait grants up to 200 condition damage while wielding a scepter (based on level), up from 50.
    Compounding Celerity: Movement speed per active illusion has been increased to 10%, allowing for 30% movement speed when three illusions are active.
    Shattering Conditions: This trait now removes one condition from all allies around the mesmer.



    Necromancer

    Putrid Curse: Increased Poison duration from 2s to 4s.
    Necrotic Bite: Increased Life force gain from 4 to 6.
    Corrupt Boon: Reduced the maximum amount of boons converted to 5.
    Spectral Wall: Normalized the amount of protection gained to 7s for allies. Replaced the Vulnerability with a 1s fear when enemies try to cross the wall. Added 4% life force gain on hit.
    Wail of Doom: Added an unblockable skill fact.
    Well of Power: This ability now breaks stuns. Added 1s of stability. Cooldown reduced to 50 seconds.
    Well of Corruption: Reduced cooldown to 40 seconds.
    Well of Darkness: Reduced cooldown to 50 seconds.
    Well of Suffering: Reduced cooldown to 35 seconds.
    Unholy Feast: This ability now removes 1 boon from each target hit.
    Spectral Armor: Reduced the recharge to 60s.
    Signet of Spite: Now applies 2 stacks of bleeding for 10s, blind for 5s, Cripple for 10s, Poison for 10s, 5 stacks of vulnerability for 10s, and weakness for 10s. Recharge reduced to 60s.
    Death Shroud: No longer removes the Spectral Armor buff.
    Death Shroud: No longer removes the Spectral Walk buff.
    Signet of Undeath: Increased cast time to 3s.
    Locust Swarm: Increased the radius to 210. Increased animation size to better reflect it’s attack area.
    Grim Specter: This ability can now be cast while moving.
    Rigor Mortis: This ability is now instant.
    Necrotic Grasp: Increased projectile velocity by 10%.
    Consume Conditions: This skill now consumes Torment.
    Putrid Mark: This ability will now transfer Blind to enemies it strikes, instead of missing.
    Deathly Swarm: Increased projectile velocity by 30%.
    Crimson Tide – Bleed duration 5s – 6s
    Deadly catch – Cripple duration 3s – 6 s
    Wicked spiral – Vuln duration 6s – 10s per hit
    Deadly feast: Duration of feast, 6s – 8s
    Death shroud: New ability #5 – Dark Binding: You tether all enemies within a 600 range, constantly dealing Torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
    Underwater life blast: Decreased cast time and reduced aftercast
    Bone Fiend and Shadow Fiend now regenerate outside of combat.
    Ghastly Claws: Increased Life Force gain from 8 to 10.
    Feast of Corruption: Increased Life Force gain from 2/condition to 3/condition.
    Necrotic Grasp: Increased Life Force gain from 3 to 4.
    Shadow Fiend Haunt: Blind Duration increased to 5s.
    Plague: Reduced weakness duration to 1 second.
    Well of Corruption: Reduced the duration of weakness when corrupting might to 5 seconds.
    Corrupt Boon: Reduced the duration of weakness when corrupting might to 5 seconds.
    Feast: Reduced weakness duration to 3 seconds.
    Enfeebling Blood: Reduced weakness duration to 6 seconds.
    Dark Path: Fixed a bug where the chill duration did not match the tooltip..
    Reaper’s Touch: Fixed a bug so that it now applies the Vulnerability before the damage. Updated the tooltip to state the correct amount of Vulnerability.
    Doom: This ability now lists the damage it deals to enemy targets.
    Grim Specter: This skill is now unblockable.

    Blood Magic
    Dagger Mastery: This trait now grants a 20% recharge reduction.
    Curses
    Withering Precision: You apply 5 seconds of weakness on critical hits. This effect can only occur once every 20 seconds.

    Death Magic
    Death Shiver: Vulnerability applied every 3 seconds while in Death Shroud has been increased to 3 stacks for 10 seconds, up from 1 stack.
    Death Nova: Minions now deal damage when death nova triggers.

    Soul Reaping
    Speed of Shadows: This trait now increases movement speed by 25% while in death shroud.
    Decaying Swarm: This trait has been removed.
    Near to Death: This trait has been moved to the Master tier.
    New Grandmaster trait – Deathly Perception: You have a 50% greater critical chance while in Death Shroud.

    Spite
    Signet Power: This trait has been merged with Signet Mastery.
    Signet Mastery: This trait now recharges signets 20% faster and grants 3 stacks of might for 10 seconds on signet use.
    Axe Training: This trait has been moved to the Master tier.
    New Grandmaster trait – Dhuumfire: Inflict burning to opponents for 4 seconds on critical hit. This effect can only occur once every 10 seconds.



    Ranger

    “Protect Me”: This ability now breaks stuns.
    Splitblade: Reduced the aftercast on this skill from .4 seconds to .2 seconds.
    Path of Scars: Now pulls enemies on the return flight.
    Long Range Shot: Reduced the aftercast on this skill from .5 seconds to .25 seconds. Increased arrow speed by 15%
    Rapid Fire: Reduced initial cast time by .4 seconds. Increased arrow speed by 15%
    Point Blank Shot: Increased arrow speed by 15%
    Barrage: Increased cripple duration by 50%.
    Muddy Terrain: Decreased the duration from 20s->10s. Increased cripple duration per pulse from 1s->2s. Decreased the cooldown from 30s->25s.
    Lightning reflexes: travel distance has been halved underwater.
    Man o war: 18 base recharge to 25
    Counterstrike: 15 base recharge to 20
    Swirling strike: .6 to .8
    Crossfire: Range decreased to 900.
    Poison Volley: Range decreased to 900
    Quick Shot: Range decreased to 900. Damage increased by 14%.
    Crippling Shot: Range decreased to 900. Damage increased by 14%.
    Concussion shot: Range decreased to 900. Damage increased by 14%. Reduced the aftercast by .25 seconds.
    Spirit activated skill range increased from 180 to 240 (360 when traited)
    Call Lightning: Increased damage by 150%.
    Solar Flare: Decreased the cast time from 1.7s to .5s.
    Winter’s Bite: Reduced weakness duration to 3 seconds. Fixed a bug so that it now chills for the 3s (as listed in the tooltip) instead of 2s.
    Enfeebling Roar: Reduced weakness duration to 8 seconds.

    Pets
    Armor Fish: Bite: Reduced damage by 50%.
    Bird: Slash: Increased damage by 15%.
    Eagle: Lacerating Slash: Reduced damage by 50%.
    Raven: Blinding Slash: Reduced damage by 34%.
    Canine: Bite: Reduced damage by 27%.
    Devourer: Twin Darts: Reduced damage by 20%.
    Drake: Bite: Reduced damage by 27%.
    Drake: Lightning Breath: Reduced damage by 17%.
    Feline: Maul: Reduced damage by 50%.
    Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
    Jellyfish: Tentacle Slash: Increased damage by 50%.
    Jellyfish Blue: Chilling Whirl: Decreased damage by 33%.
    Moa: Peck: Reduced damage by 7%.
    Pig: Jab: Reduced damage by 25%.
    Shark: Bite: Increased damage by 10%.
    Spider: Spit: Increased damage by 10%.

    Beastmastery
    Instinctual Bond: This trait has been swapped with Zephyr’s Speed. Quickness increased to 3s.
    Stability Training: This trait now causes the pet to ignore the incoming crowd control skill as well as granting stability. This has a 10 second internal recharge.

    Marksmanship
    Keen Edge: This trait now activates when you strike a target that is below 50% health, instead of when your health reaches 75%.
    Beastmasters Might: This trait now grants 3 stacks of might for 15 seconds.
    Spotter: This trait has been increased from 70 precision to 150.

    Nature Magic
    Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
    Spiritual Knowledge: This trait has been moved to the Adept tier.
    Evasive Purity: This trait has been moved to the Master tier.
    New Grandmaster trait – Nature’s Voice: Shouts apply 10 seconds of regeneration and swiftness to allies in a 360 radius.

    Skrimishing
    Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.



    Thief

    Lotus Strike: Poison duration increased form 2s to 4s.
    Shadow Trap: Increased recharge to 45 seconds.
    Destroy Shadow Trap: This ability now teleports the thief back to the trap location when it is destroyed. Added range skill facts. This skill now breaks stuns.
    Shadow Pursuit: This ability now grants fury and 10 stacks of might for 5 seconds along with stealth when used to teleport to the enemy who triggered Shadow Trap. This ability now breaks stuns.
    Death Blossom: Now costs 4 initiative.
    Body Shot: Aftercast reduced by .4s. Decreased Vuln duratrion to 3s. Increaased to 10 stacks fo Vuln.
    Pistol Whip: Decreased the time between the sstun and the sword flurry.
    Scorpion Wire: Decreased aftercast by .2 seconds. Reduced cooldown to 20s.
    Signet of Malice: Increased the base heal by 33% of the passive ability.
    Steal: Recharge reduced to 35.
    Cluster Bomb range set to 900 from 1200.
    Larcenous Strike: Initiative cost increased to 2.
    Nine tail strike: 3 initiative to 5
    Shadow assault: 5 initiative to 7
    The ripper: 5 seconds of bleed – > 7 s of bleed
    Deadly Strike: Weakness duration 4s – 5 s, damage increased from 1 to 1.2
    Skale Venom: Replaced Weakness with Torment.
    Dancing Dagger: Reduced initiative cost to 3.
    Shadow Return (infiltrator strike toggle): This skill is no longer a stun breaker.
    Withdraw: Travel distance cut in half underwater to match the land distance.
    Deadly Strike: Reduced weakness duration to 3 seconds.
    Crippling Strike: This ability no long applies weakness.
    Rusty Scrap Strike: Reduced weakness duration to 8 seconds.
    Throw Scale: Reduced weakness duration to 6 seconds.

    Acrobatics
    Assassin’s Retreat: This trait now grants 10 seconds of swiftness when you kill a foe. This effect has a 5 second internal cooldown.
    Pain Response: This cooldown of this effect has been reduced from 45 seconds to 30.
    Hard to Catch: The cooldown of this effect has been reduced from 60 seconds to 30.

    Critical Strikes
    Furious Retaliation: This trait now grants 10 seconds of fury when striking a target that is below 50% health. This effect can only occur once every 30 seconds.
    Signets of Power: This 5 stacks of might that this trait grants has been increased to 10 seconds.

    Deadly Arts
    Corrosive Traps. This trait now 5 stacks of vulnerability for 8 seconds, up from 5.
    Sundering strikes: Vulnerability caused by this trait has been increased from 5 seconds to 10 seconds.
    Panic Strike: This trait’s cooldown has been reduced from 60 seconds to 30.
    Lotus Poison: Increased weakness duration to 4 seconds, but it can only apply once every 20 seconds per target.

    Shadow Arts
    Last Refuge: The cooldown of this trait has been reduced from 90 seconds to 60.
    Slowed Pulse: The effect of this trait now occurs if you have 2 or more stacks of bleeding.
    Shadow Protector: This trait has been changed to apply 10 seconds of regeneration when you stealth them. This effect will not occur if the ally already has regeneration on them.

    Trickery
    Merciful Ambush: This trait now grants 2 seconds of stealth to you and your ally when beginning a revive.
    Long Reach: This trait now increases the range of Steal to 1500, up from 1200.
    Ricochet: The chance to bounce for this trait has been increased from 25% to 50%.
    Sleight of Hand: In addition to dazing your target, this trait now reduces the recharge of Steal by an additional 20%.
    Instinctual Response: This trait now properly blinds enemies struck by the feathers. Increased radius from 120 to 180.



    Warrior

    Tremor: Increased projectile velocity by 33%.
    Axe Chain: Moved the damage more towards the end of the chain without reducing overall DPS.
    Chop: Reduced damage by 9%
    Double Chop: Reduced damage by 12%.
    Triple Chop: Reduced damage of the first two hits by 20%. Increased the damage on the final hit by 75%
    Final Thrust: This skill has been moved to slot #3. Now does more damage and extra damage vs foes below 50%.
    Hamstring: This skill has been moved to the end of the skill chain. Cripple reduced to 1s.
    Savage Leap: This skill now applies 3s of cripple.
    Leg Specialist: This trait now has an internal cooldown of 5 seconds.
    Skull Crack: Increased stun duration from 1,1.5,2 to 1,2,3; Increased damage by 50%.
    Endure Pain: Recharge reduced from 90 to 60.
    Stomp: This ability now breaks stuns. Added 1s of stability. Reduced cooldown to 45 seconds.
    Dolyak Signet: This is now an instant Stun Breaker.
    Bolas: Reduced the aftercast by .3 seconds.
    Kick: Doubled the damage.
    Berserkers Stance: Increased recharge to 60 seconds. Reduced duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.
    Balanced Stance: This now also applies siwftness.
    Dual Strike: Aftercast Reduced from .5s to .25s.
    Whirling Axe: Aftercast reduced by .2 seconds.
    Rush: Aftercast reduced by .2 seconds. Transition between the run and swing portion smoothed out for hitting moving targets.
    Hammer Shock: Reduced the aftercast by .4 seconds.
    Staggering Blow: Reduced the aftercast by .25 seconds.
    Backbreaker: Reduced the aftercast by .25 seconds.
    Crushing blow: Reduced the aftercast by .2 seconds.
    Brutal Shot(rifle): Reduced the aftercast by .3 seconds.
    Healing Signet: 20s->15s
    Mending: 25s->20s
    drenaline Surge: 30s -> 25s
    Rampage: Reduced cooldown to 150 seconds.
    Brutal shot(speargun) now adds 5 stacks of Vulnerability, up from1. Duration of Vulnerability applied changed from 15 seconds to 5.
    Knot shot’s recharge has been reduced from 25 to 15.
    Untraited Longbow range updated to 1000 from 900.
    Riposte: If you block an attack from range, it no longer cancels the blocking.
    Whirling Axe: Increased damage by 50%.
    Fierce Blow: Reduced weakness duration to 4 seconds.
    Pulverize: Reduced weakness duration to 4 seconds.

    Arms
    Deep Strike: This trait now scales with level rather than granting a flat bonus.
    Furious Speed: Gain 10 seconds of swiftness on critical hits. This effect can only occur once every 15 seconds.
    Opportunist: This trait grants 10 seconds of fury when you immobilize a target. This effect can only occur once every 10 seconds.
    Furious: This trait has been updated to indicate that triple adrenaline is rewarded on critical attacks.
    Last Chance: This trait’s recharge has been reduced to 45 seconds, down from 60.

    Defense
    Defy Pain. The cooldown of this trait has been reduced from 90 seconds to 60. This trait will have a 4 second duration, 5 seconds when traited with Sure-Footed.
    Vigorous Return: This trait now grants an additional 100% endurance when you rally.
    Sundering Mace: Fixed a bug causing this trait to apply weakness on mace critical strikes.
    Embrace the Pain. This trait has been merged into a new Master tier trait Cleansing Ire.
    Cleansing Ire: New Master tier trait with the following effects. Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent.
    Shield Master: This trait has been moved to Adept tier.

    Discipline
    Warrior’s Sprint: Movement speed has been increased from 10% to 25%.
    Sharpened Axes: This trait also reduces axe skills by 20% in addition to increasing adrenaline with axe critical hits.
    Vigorous Focus. This trait has been moved to the Adept tier.
    Destruction of the Empowered: This trait has been moved to the Master tier.
    Heightened Focus: This trait has been moved into the Grandmaster tier and grants 5%, 10%, and 15% critical chance based on adrenaline level.

    Strength
    Physical Training: This trait has been moved to the Master tier.
    Dual Wielding: This trait has been moved to the Adept tier.
    Berserker’s Power: This trait has been moved into the Grandmaster tier. Damage bonus has been increased to 5%, 10%, and 15% based on adrenaline level.
    Berserker’s Might: This trait now passively builds 2 strikes of adrenaline every three seconds, while they are in combat.
    Distracting Strikes: This trait now applies 4 stacks of confusion for 8 seconds upon interrupting an enemy.

    Tactics
    Burning Arrows: This trait now reduces the recharge of longbow abilities by 20% in addition to dealing 10% bonus damage against burning foes.
    Desperate Power: The threshold of this trait has been increased, dealing 20% additional damage while you are below 50% health instead of below 25%.
    Empower Allies: This trait has been increased to 150 points of power.
    Last edited by Stiletto; 2013-06-21 at 01:03 PM.

  20. #20
    I am Murloc! Thelxi's Avatar
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    Feb 2012
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    Quote Originally Posted by Nehezbegar View Post
    The biggest balance patch ever
    Only thing that stands out for me. Really the only way I might be lured back to the game is at least some basic form of intelligent reasonable and decent balancing, instead of three interns hotfixing and bandaiding from a garage.

    Bring it on!

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