Unless you're smart, and hold a T&C for those specifically.T&C doesn't do much for those heavy burst tank damage moments unless RNG smiled upon you to get a 200k+ absorb, such as Triple Puncture followed by Horridon's melee hit 0.2 seconds later.
Unless you're smart, and hold a T&C for those specifically.T&C doesn't do much for those heavy burst tank damage moments unless RNG smiled upon you to get a 200k+ absorb, such as Triple Puncture followed by Horridon's melee hit 0.2 seconds later.
Really if found the Cata mastery so dumb, having a 50% chance when Mangle crits to gain a shield no RNG at all^^.As for Druid Mastery, all it does is increase Armor. Arielle could give you the numbers of how much armor he gained before and after the Mastery buff but I don't recall it being more than a 5%-10% increase to effective armor, which is nothing for those hard hitting abilities like Triple Puncture. Plus there's the fact that Armor DRs and caps at 75% physical damage reduction. I'd take Cataclysm's Bear Form Mastery any day over what Guardian currently has.
Doenst prot pala mastery does the same? it raises the Physical dmg mitigation while SotR is active. If you put it all together a druid takes about 10% more dmg than a pala on TP, with a good timed T&C you dont take any melee dmg after TP so your fine. plus you can heal yourself full every time Tp is cast aswell. And not using T&C is like a pala not using SotR for TP. And lets not forget prot pala got nerfed on SotR and are getting tweaked a bit with Sacred Shield.
And I woud take armor cap anytime over cata mastery. In terms of armor mitigation druids take 10-20% less dmg the whole fight than other tanks. Dont know whats so bad about that and you dont even have to do anything for that extra mitigation, sure with sotr pala takes ahead but SotR has about 50-60% uptime.
Just use T&C the right before TP and your save against burst save some rage to heal after TP and your good.T&C doesn't do much for those heavy burst tank damage moments unless RNG smiled upon you to get a 200k+ absorb, such as Triple Puncture followed by Horridon's melee hit 0.2 seconds later.
It already absorbs ~35k without vengeance. My T&C abosrbs are about 100-130k on Horridon not stacked. And with the swipe coming before TP alot its not even hard getting a 200k abosrb on horridon. T&C is insanely strong alot dont know that, if it would show up on logs or anywhere else people the other tanks would cry about that.Certainly but it's still only going to absorb 40k or so, nothing like that 200k that was brought up earlier.
Every TP im at full hp have T&C up aswell as SD. If i get 8 or more stacks i use barkskin, and dont forget the 10% from boneshield.
Last edited by Viromand; 2013-06-22 at 09:31 PM.
T13 made it 100% chance. Still RNG like T&C except it was baked into our most used ability. So much fun when Berserk was still 30 seconds on a fight with multiple targets within melee range.
Big difference between more Damage Reduction and more Armor. Though Paladins are like Guardian in that they stack something other than Mastery for tanking (Haste for more HP generation and better uptime on SotR). Plus SotR is better for those heavy burst moments than T&C for damage mitigation since it's practically a defensive cooldown without the cooldown.Doenst prot pala mastery does the same? it raises the Physical dmg mitigation while SotR is active.
Huh? Horridon melees for over 150k on 10 normal, a single T&C doesn't fully cover that unless you manage to T&C immediately after the TP but before the next melee.with a good timed T&C you dont take any melee dmg after TP so your fine
As I mentioned earlier, the T&C absorb is appreciated but a Paladin has a much easier time dealing with Horridon tanking than a Guardian. On the flipside Guardian is better for adds.
Last edited by Trubo; 2013-06-22 at 09:48 PM.
And you sit with like 100k Vengeance. So 1.1*100k = 110k absorb minimum.Huh? Horridon melees for over 150k on 10 normal, a single T&C doesn't fully cover that unless you manage to T&C immediately after the TP but before the next melee.
Horridon isn't even remotely dangerous on normal. Didn't realize that's what we were talking about. There's virtually no raid damage so all healers do is sit on the tank for lols.
Don't need much stamina at all. My bear sitting at around 730k in raid buffs, average ilvl 541 currently 10/13 Heroic main tanking everything. I do swap in some lw stamina enchants and a trinket here and there (tanking bats on Tortos mainly)
As others have said go for hit/expertise caps then as much crit as you can get your hands on.
Horridon melees for 150k on 10m normal? Are you sure about that, cause he hits about the same amount on hc. I dont even know that cause normal Horridon i dont time T&C in any way.Huh? Horridon melees for over 150k on 10 normal, a single T&C doesn't fully cover that unless you manage to T&C immediately after the TP but before the next melee.
Infact gaining 1% reduction with pala mastery is the same as 1% with druid mastery. Not saying SotR isnt really strong on fights like horridon and jikun. Just telling you that SotR reducing the dmg by 40% doenst mean the pala gets 40% less dmg than the druid from TP. SotR is the best AM ingame for alot of fights.Big difference between more Damage Reduction and more Armor.
True, Guardian is by far the best tank for horridon adds, thats why on horridon HC i only tank horridon the first gate and let our monk tank the last 3 gates. So much dmg and add control.As I mentioned earlier, the T&C absorb is appreciated but a Paladin has a much easier time dealing with Horridon tanking than a Guardian. On the flipside Guardian is better for adds.
Idk, I've been successfully tanking Horridon HC in last phase while he was enraged and having 10 stacks of triple puncture as a bear, granted its in no way optimal but its not doomed to failure like some of you seem to say.
Sadly to my knowledge you can only track the amount of times you used it not the actual absorb amounts. I guess you could estimate the amount from the count but it becomes a little difficult when its not only attacks done to you but also on the other tank that gets mitigated.
Last edited by mmocb2358cdeee; 2013-06-23 at 01:48 PM.
Since youz have LW its quite easy.
Just change bracer and leg enchant from boss to boss.
While learning Jikun I changed both of them having a bit more Stamina helped on that fight,
You should enchanct chest with stamina cause 80 stats is kinda crappy for a guardian, considering how much more stamina you get.
Permanent Stamina enhancements (Gems/Enchants) are always a last resort. Always swap trinkets/flask first.I think we were just talking in general whether or not I should enchant stamina for ToT normal/HC.
NoAlso Arielle, is there a way to track how much dmg T&C have absorbed over an entire fight, perhaps through WoL?
I use the tank meta for progression fights (currently 5/13h) and I just got a third (already have one for cat OS) helm token to dump a DPS meta in for fun. How big of a survivability hit will I take if I use the DPS meta, and is it worth it?
Legendary meta should be Capacitive. I tried the Indom gem and the damage reduction was not impressive. However, the DPS increase from the Capacitive gem is staggering. (Over 10k) Until then, Agi/Crit is fine or you can use the Stam/Armor one, we get more mileage out of it since our armor rating is so high to begin with. I've been gradually gemming and enchanting out of Stamina as we've all gotten better. Now red sockets get Exp + Crit, yellow gets Crit, and blue gets Crit + Hit. No deaths on 11 kills today (except when I right-clicked and pulled Durumu by mistake in Cat Form).
Took a closer look yesterday while tanking horridon hc.Huh? Horridon melees for over 150k on 10 normal, a single T&C doesn't fully cover that unless you manage to T&C immediately after the TP but before the next melee
The lowest T&C while tanking was about 105k, the highest beeing about 150k. The highest i got was to about 470k(sadly the meleehit hit before TP) while actively tanking. It procced about every 7 seconds average not saying you use it every 7 seconds.
And this is why we dont run stamina or mastery but we run crit to gain more rage, currently its almost no problem maxing uptime on SD and using T&C almost everytime it procs(unless it procs during maul cd ofc.)
I am 5/13hc also and main tanked everything with dps meta. Normally I am always the one that would use the Tankmeta cause even in 10m our job is it do not take damage, doing damage comes after that but with the meta I can only say "Its useless".I use the tank meta for progression fights (currently 5/13h) and I just got a third (already have one for cat OS) helm token to dump a DPS meta in for fun. How big of a survivability hit will I take if I use the DPS meta, and is it worth it?
The tankmeta is everything blizzard changed on Tanks. Having all Tanks use AM to take less dmg is fine, but than add a RNG procc. Even now after the nerf(LMG dmg was about 20-25% of our total dmg) the dps meta does alot of dmg like arielle said still ~10%.
The next time you raid with TankLMG, try to focus on proccs and ask yourself if the LMG proccs actually help you or if you dont really rely on it to survive stuff. That was my problem, I either already used a CD for an ability or the LMG procced where I didnt need it.
@Viromand and Arielle: Guess I just need to use T&C at better times if I ever have to tank Horridon again.