Is it just me or are rogues stealth abilities complete crap now a days?
Ambush hits relatively weak. It's decent in shadow dance but more than anything it's strength is more for find weakness rather than the strength of ambush. As combat it's used as an opener but really that's it and it's not even that important. As assassination it's even a better choice to mutilate from stealth than use an actual stealth opener and if that doesn't show a need for an improvement I don't know what does.
Cheap shot as an opener is bad for combat since it puts your stuns on a DR. The only thing it's useful for is in pvp getting a target to stand still and not bounce out of melee range opening with a garrote (especially while mounted). Combat can either open with a CS and then KS for 4 seconds later for a total of 8 seconds of stun with the final DRed stun before stun immune being incredibly tiny... or they can ignore CS and just drop an 8 second stun with kidney shot.
Garrote is really the most useful stealth opener we have but mostly for pvp and mostly for getting up sanguinary veins for sub or the silence and in pve is pretty much never used by combat/assassination.
You'd think that with the relative difficulty of using stealth abilities during combat that they'd have more of an impact rather than ignored most of the time. Most casters open up with their big cast time big damage spell. Countdown timer hasn't hit 1 yet and casters are hard casting their slowest big damage attack so that it flies over the tanks head as they charge into the boss. I get that ambush is an instant cast ability but it should hit hard enough that when we use it we can see a big difference.
I get that stuff like ambush hits harder than sinister strike and procs 2 CP rather than 1 so its better it's just the fact that the opprotunity cost of using ambush is so much larger than anything else so ambush should be so much stronger. I just seems a bit retarded to me that our stealth openers are so relatively weak and don't actually shine.