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  1. #481
    I quit because Blizzard legalized gold selling via the guardian cub.

    Never coming back unless they reverse that.

  2. #482
    Quote Originally Posted by Xeraxis View Post
    The MMO model of what? Nothing that came before it had close to the numbers. Hell any server that anyone claims is a ghost town still has more active players than the most populated server on the MMO predecessors of WoW.. Hell people and their belief that if you can see the road in Org/SW then it isn't populated enough.
    The model that vanilla released with.

  3. #483
    Quote Originally Posted by Coombs View Post
    The model that vanilla released with.
    The model based on being the easiest and most casual friendly MMO on the market? Yeah I'd say they still have that same model.

  4. #484
    Quote Originally Posted by Xeraxis View Post
    The model based on being the easiest and most casual friendly MMO on the market? Yeah I'd say they still have that same model.
    When you define it as loosely as you do of course it fits into your definition. Don't be fucking coy. It had strong MMO elements upon release that it kept for 3-4 years before it started changing how the game functioned as a whole.

  5. #485
    MoP, right after i found out that instead of a big alliance and horde clash, there will be only a allliance&horde vs garrosh raid who is hiding at the basement of actual Orgrimmar. That is several steps back in the story progression. I was promised a war against the alliance....i shall be called "The Betrayed" now.

    The other reasion is, i think MoPs farming level is the same of a browersgame, right now. Can't be arsed.

  6. #486
    Quote Originally Posted by Xeraxis View Post
    The model based on being the easiest and most casual friendly MMO on the market? Yeah I'd say they still have that same model.
    vanilla mmo. player every where doing Group quest. Group quest req 3-5 player killing Elite. Group Quest where u can't just solo the guy with a golden dragon or else you get pwned. where you see player in /1 general asking for help or LFM doing certain quest in that zone and not the /insert anal,chuck norris joke with murlocks movie title...

    removing elites monster and removing Group quest was a downfall to grouping up with stranger of your own realm.

    now a day wow has little mmo action going on. they trying to bring it back with there new (well gw2) dynamic events.close u get now a day are the world boss. were i am glad they brought them back, while it suck to get a group on low/dead realms.

  7. #487
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    I left right after MoP release. I came back a few times, in hopes it would improve.......it didn't. For starters the game is WAY to old. Even with expansion and updates....Just way to old. Second the game isn't taken seriously anymore. Progression guilds quitting, and frankly so are raiding guilds. Not to mention CRZ, Dailies, and Cash Shop. Honestly I wish at this point.....Blizz would just let the game die. It's just a walking corpse of it's former self. A corpse colonized by casuals maggot players. The only way I'd ever consider playing this game again, would be if they did a WoW 2.0, and stop with the casual bullshit.

    Also there is no social aspect to the game anymore.
    Last edited by hambadger; 2013-07-21 at 03:30 AM.

  8. #488
    Quote Originally Posted by hambadger View Post
    I left right after MoP release. I came back a few times, in hopes it would improve.......it didn't. For starters the game is WAY to old. Even with expansion and updates....Just way to old. Second the game isn't taken seriously anymore. Progression guilds quitting, and frankly so are raiding guilds. Not to mention CRZ, Dailies, and Cash Shop. Honestly I wish at this point.....Blizz would just let the game die. It's just a walking corpse of it's former self. A corpse colonized by casuals maggot players. The only way I'd ever consider playing this game again, would be if they did a WoW 2.0, and stop with the casual bullshit.

    Also there is no social aspect to the game anymore.
    Hate to bust your fucken bubble but wow has and always will be casual. That was one of its major selling points.

    You think Vanilla or TBC was hard go play Everquest. So tired of people saying "OOO WOW IS CASUAL NOW UNLIKE BEFORE" if you got a reason you quit fine state it but if that is the reason then you really need to dig deeper because was has and always will be the most Casual MMO.
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  9. #489
    Quote Originally Posted by Cyclone Duke View Post
    I see a ton of people here saying the reason they stopped raiding was due to dead realms or due to guilds splitting or losing raiding core when going down to 10 man. Both of these are being addressed in 5.4 - virtual realms will repopulate all realms in cities, merge auction houses, basically join each battlegroup into it's own server for the most part. Flexi raids are also coming in 5.4, where you can raid with any number of people between 10 and 25. So you just take whoever wants to go, and if that totals 16 people, you just raid with those 16 people.
    This doesn't generate money for the company (the virtual realms will likely cut down on transfer sales) and is a huge benefit to the player base, and neither cost a penny. It prolongs the life of the game and only serves to restore a core fundamental of the game's fun - playing with friends and having fun. So I don't quite see where you're coming from.
    I think where they are coming from is they quit before 5.4 so the 5.4 changes really don't help
    I know the 5.4 changes are too little too late for me as well, I broke my foot really badly in November, couldn't play for a few weeks and in that time away from the game I realised how bad it had become :/ I was basically only logging in to raid so once I stopped doing that it was easy enough to quit completely. The fact my server was pretty much dead except my guild didn't help, maybe just maybe if they had done merged realms back at the start of MOP I might of still been playing.

  10. #490
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    Quote Originally Posted by Jtbrig7390 View Post
    Hate to bust your fucken bubble but wow has and always will be casual. That was one of its major selling points.

    You think Vanilla or TBC was hard go play Everquest. So tired of people saying "OOO WOW IS CASUAL NOW UNLIKE BEFORE" if you got a reason you quit fine state it but if that is the reason then you really need to dig deeper because was has and always will be the most Casual MMO.
    I played EQ and EQ2. Sorry not some kid like many of you. At the start WoW was not casual lol. Did you ever have to do the Vanilla grind just to get your first epic mount? What about 40 mans? The OP asked for reasons why we quit. I stated mine and I was honest about it. I'm not going to sugar coat facts. The game became casual in WOTLK! That is when the subs started bleeding out. It's just kept going from there. Sorry bud numbers don't lie. You have google......fucking use it, instead of smelling your own ego down below. Better yet put on a big diaper, your gonna need it. You talk a lot of shit.

    Go play Runescape and stfu

  11. #491
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    Quote Originally Posted by Silversorrow View Post
    Um the cash shop has been around for years....... with cosmetic mounts and pets and now you leave because of cosmetic helms......that just sounds dumb. At least pets can help you win pet battle in game and the mounts count towards your 200 mount achieve, the helms do absolutely nothing, if you were gonna quit over this you should have quit years ago when they started selling the mounts and pets. Seriously it still boggles my mind how stupid people are getting over these helms, it is in no way different than anything they have sold before, they affect gameplay even less than ANYTHING else in the store.
    I really did not like The Xp potion and announcement of faster charms for real life $. The Xmog helms are just another step in that direction. I personally do not think micro transactions belong in a sub based game. The Short version is this I do not agree with what the company is doing so I am voting with my wallet. Its their game they can do whatever they want with it but that does not mean I have to give them my 15 bucks a mo.
    Last edited by But I Hate You All; 2013-07-21 at 04:04 AM.

  12. #492
    Over 9000! Gheld's Avatar
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    I just stopped finding the storyline very compelling. It was great up until Firelands. I felt like only having Firelands didn't adequately wrap up the elemental planes aspect of the storyline. I came back for the end of Cata and I liked most of the raid and the 5 mans but I felt cheated by the Deus Ex Machina end of Deathwing.

    It just felt really lazy.

    Then I tried out MoP and it was good, but I just couldn't get back into the mindset. I also just didn't find the story all that compelling.

  13. #493
    Quote Originally Posted by Jtbrig7390 View Post
    Hate to bust your fucken bubble but wow has and always will be casual. That was one of its major selling points.

    You think Vanilla or TBC was hard go play Everquest. So tired of people saying "OOO WOW IS CASUAL NOW UNLIKE BEFORE" if you got a reason you quit fine state it but if that is the reason then you really need to dig deeper because was has and always will be the most Casual MMO.
    "Casual" isn't this A or B distinction. Everyone lets the term define a different form to validate or invalidate any opponents argument. Approachable is what I guess you are going for? Everquest was beyond a level of hardcore than what anyone in WoW beta could ever hope to experience. But that doesn't mean that there hasn't been a shift. The approachable nature that Vanilla had was that WoW could play on such a wide variety of systems, and for the most part run well. That was rare for the dial up days and tech that EQ had on release. So fewer people could even play the game. Now I will agree that EQ had severe time sinks and punishments for death etc. I could write a novel on my time in EQ and what a real hardcore mmo was. I, however, distinctly remember playing Vanilla WoW - MoP and the game has changed. In the beginning WoW gave the players tools to explore the world and to engage in raiding and PvP. Some of the specs were broken. Well, most were. I remember blessing of kings being in the Ret talent tree, and I think consecration as well. Each expansion they have improved on areas but they have also gone from an MMO standpoint where the world was there to explore, to a standpoint that everyone should see everything, no matter the skill or commitment. And that does slip into the realm where it is far too "casual". Things should be rare in MMO's. Some rarity should come from skill, or time dedication, but it shouldn't be so easy that it feels like a console game.

    The biggest change from EQ to WoW was that you could solo from 1-60. In EQ if you were not the right class you had to group from 13(?) on. That was EQ's main approachable downfall I feel. Wow has visibly changed from how it was for many years, where a lot of the veterans really placed their roots. So don't pretend that by saying it was casual, means that it has always been the same.
    Last edited by Coombs; 2013-07-21 at 04:15 AM.

  14. #494
    A car with clowns D=.

  15. #495
    once I realized that Blizzard had sold out.

    They no longer care about making a good game, just one that makes the biggest profit. Not that I blame them; if someone came to me with buckets of money I would do the same....still I miss the old WoW, good times were had.

  16. #496
    Quote Originally Posted by Raxis View Post
    once I realized that Blizzard had sold out.

    They no longer care about making a good game, just one that makes the biggest profit. Not that I blame them; if someone came to me with buckets of money I would do the same....still I miss the old WoW, good times were had.
    You talk like this company never made a game with the intention of making money....

    You must have no clue why a company makes a game....
    Only the dead have seen the end of war. - George Santayana
    Those who cannot remember the past are condemned to repeat it. - George Santayana


  17. #497
    Quote Originally Posted by ThunderPussy View Post
    You talk like this company never made a game with the intention of making money....

    You must have no clue why a company makes a game....
    You can clearly see sometimes when a company shifts from having a passion for making good games, to having a passion for selling 12 million copies of a shitty game.

  18. #498
    The Patient
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    As an alliance player, the effects of cata on azeroth had me lose a lot of interest in the world - ie. southshore, darkshore, ashenvale, westfall were given a rather hopeless vibe and generally destroyed what were varyingly beautiful places. What was familiar was mostly gone, while the replacement felt streamlined and kinda depressing.
    Then towards the end of cata a friend I raided with moved overseas and couldn't play so raiding became less of an option, that pretty much broke the camels back for me.

  19. #499
    Quote Originally Posted by Coombs View Post
    You can clearly see sometimes when a company shifts from having a passion for making good games, to having a passion for selling 12 million copies of a shitty game.
    \

    You can clearly see when a company attempts to make money off of their new player base willing to spend said money. Since I still ONLY HAVE TO SPEND 15 DOLLARS A MONTH to enjoy the core part of the game I will move on with my life.
    Only the dead have seen the end of war. - George Santayana
    Those who cannot remember the past are condemned to repeat it. - George Santayana


  20. #500
    At the beginning of Cata, when 25 man raiding declined and my guild broke up, having to write job applications for guilds and do phone interviews was what drove me away.
    Especially when that would ultimately lead to paying to transfer servers, and spend time as a "trial" who was treated like crap.

    Basically, the fact that people treat the game like a full time job, complete with performance reviews and interviews, instead of a GAME.

    And that, invariably, when looking for a non-hardcore guild, I would find one that would just barely beat normals, and then IMMEDIATELY go into Heroic and beat their heads against the first boss for weeks on end while no one geared up.


    I DO also agree that on the leveling side, the general hopeless feeling of the Alliance side, at least, is strangely a huge turn off.

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