I just don't have the time to play nowadays.
I would still gladly log in every few weeks, but I don't feel like paying the sub just for so little playtime.
WoW became way too repetitive
Playing PS3 games alot now and checking MMO champ daily to read where the story is headed
Last time I quit was because there was no carrot to keep me playing anymore. I got full PVP gear and then the game was over, nothing more to do once I had all my gear. Would love for them to give back rating requirement for PVP(Arena) gear so that I always have something to strive for and a reason to improve my play. Aiming for gladiator is just delusional and not really a proper goal for 95% of the player base
Something, Something, Something, Dark Side.
I started mid vanilla and quit in the beginning of mop(with some pauses of some months here and there). I guess I just drifted away from it after all these years?
blizzards decisions over the last 3 years
old mechanics, Blizzard, no decent patches and i don't see anything in wow anymore to make it work to pay sub when there is f2p games doing everything blizzard does and more
Your lord is under attack! Your lord is under attack!
*Lore raping (Tauren Paladins, NE Mages and Undead Hunters)
To be honest I really try to make a comeback but any time I remember that I'd pass near a NE Mage or a Holy Cow or worse a panda while questing, I decide not to.
Reasons for quitting:
Raid group fell apart.
LFR is painful.
Will be investing in Final Fantasy XIV: A Realm Reborn when it releases and can't really afford two subscriptions per month.
Things that MAY convince me to return:
5.4 and SoO look pretty good so far.
Flex raiding could be a nice alternative to LFR that can be trade pugged.
The next expansion depending on how good it looks and what it's about.
I don't hate WoW, it's just getting sort of stale and I may return at some point. In the meantime, there's FFXIV:ARR which is looking to be pretty awesome!
Too gamey and homogenized. All classes must do the same dps. All gear must have primary stat + stamina and then two secondary stats. Warriors must wear plate. I enjoyed WOW as an MMORPG, playing a character in a persistent world, that is no longer the focus of the game. The cata revamp also destroyed much of what I liked about the 1-60 levelling.
1. Continuous devaluing of in game achievements (and with this I do not mean the ingame achievement system, I mean this: I got a cool title while it was relevant and now everyone and their mother can get it.)
2. The destruction of server communities brought on by the LFG system
3. Pandering to entitled bad players and nerfing content
5. In game real money shop with items that give you an edge over others
Think I've posted before inn here but;
1. No carrot to chase. Feels like I've done everything the game has to offer, from decent/average/casual raiding for many years, to collecting pretty much everything.
2. Many bad game designs such as a drop down menu instead off actual content (Get ride off raiding modes)
3. Inn general being bored, and not having a goal with the game.
4. Would I love to play and enjoy the game as much as I did back inn say 2005-2009? Yes, it would be more than fantastic. But until Blizzard leans......
One reason for WoW decline I often hear is that its an old game and naturally people get bored with it. But TV is much older and people still watch that. Surely if a thing you once enjoyed keept staying fun, you would still use it?
The community pretty much drove me away.
WoW without flying is like having Pizza, instead of flying right over it
I am still subbed but this expansion will be the last for me. It will not matter how great or bad the next expansion is. Many friends left the game already, my server gets smaller everyday and after so much years, the game just get boring, there were fun times but everything hast to come to an end. Its funny but it took me 2 boring expansions to get over the game.
The argent tourney: Releasing an entire raid with limited original graphical assets was a poor plan after Ulduar; and all those dailies were ominous.
Mastery and forced final tier speccing: These two thing at the beginning of Cataclysm encourage me to wait and see rather than resub. They over limited player diversity.
The Cash shop: As a potentially returning player, seeing things I would pursue in game only attainable through real cash set a final objective that didn't require playing.
Cataclysm seemed fun, but by the time I had time to play it LFR was introduced. I saw the last bit of Cata story on a week of free time. Story and art assets are my carrot, and I got the carrot.
Pandaria didn't appeal to me, and dailies were so much a part of the process that I was sick of them during beta testing. Also, very few, very short five man dungeons didn't work out. Then there's the Pandaria story of fighting against the physical manifestation of bad feelings which reminded me of Carebears a bit too much. The talent trees of course are the expected result of the mastery and forced speccing from pre-cataclysm. I could really harp on Pandaria for awhile, but to be fair it had to be pretty amazing to draw me back at this point.
-Dumbing down of the talent trees from 71 points to ..... zero
-Dailies! Thousands of them, and they're required if you want to contribute to end game raiding. I hate dailies, they should be optional, as they always have been prior to MoP.
-This was recently fixed, but the time it formerly took to level from 85 to 90.....good lord.
-The gear gap in MoP... If I come back, get a toon to 90 and start gearing.....346 blues for a decade...once a week LFR's.... Maybe I'll catch up to my guild by 7.0
It's not what you want in life, it's what you get!