That mage ability (name slips me) where you go back in time.
Say the wrong thing? go back! About to get hit by a car? go back (assuming you've got the reflexes )! Ate something so delicious you want to eat it again (apparently this is the story for the plants vs. zombies 2 game)? go back!
Offtopic but what would actually happen if you wanted to go back in time to eat something. Since it's you that's timetraveling arent you not full from the previous meal that hasnt happened yet, but then again for you it has? Or is it that you've never eaten it in the first place because you're now in a time before the food. But if you've never eaten it then you wouldnt even remember that you've gone back in time. Ow my brain hurts
I've gotta laugh at all the people who say flight form when they realize that they only go 310% of their normal movement speed, which would be roughly 7-9 mph.
Haha I was totally going to pick Flight Form (I think) until I read that. Hadn't even considered it. It would still be pretty sweet though. But since I'm applying to med school I'd probably pick some nice healing or cleansing spell, could probably come in handy I think. Tranquility perhaps, just walk into the entrance hall of a hospital and tranq the shit out of it.
I do feel like the Druid has most appealing IRL spells at least.
Summon food !
(Conjure Refreshment Table)
End world hunger !
Curing world hunger would be better done by picking another useful ability and using it to bribe certain political leaders to not pay their farmers to not farm, then shipping the extra food where it's needed.
Originally Posted by Anakso
Blink, make crossing the road a lot easier and walking somewhere I'm general a bit quicker.
Portals would be good too but they only go set places so no idea where they'd go IRL.
New York, San Francisco, Tokyo, London, Paris, Moscow, Rome, Cairo, Sydney, Brasilia, New Delhi, Ottawa, Madrid, and Taipei. In addition, you can set six anchors of your own anywhere you choose (even in unpopulated areas, such as a desert, the top of a mountain, a small village, your apartment, etc).
Casting time is increased to fifteen minutes, during which you need to draw appropriate runes/sigils/circles. You can take a break in the middle and come back, but the writing fades after fifteen minutes unless you complete the casting.
Portals are large enough to drive a car or small tank through and have no limit on the number of people that can go through them, but close on their own after thirty minutes. You can close your own portal by placing a rune-covered focus (specifics, such as material and design, are up to you) in the exact center of the portal, at which point it will contract over the course of fifteen seconds. Anyone partway through a portal when it collapses is left unharmed at the origin location.
The magical energies involved in what is essentially dimensional and spacetime fuckery are draining; once you open a portal, you cannot open another one for a minimum of one hour after closing the first. At least half of this downtime must be restful, consisting of no activity more stressful than walking or light reading. Of note, opening portals as often as possible will increase this drain. If you open a second portal less than two hours after closing the first, you must wait two hours before opening a third; if you open a third less than four hours after closing the second, you must wait four hours before opening a fourth; etc. Thus, you could have a ten hour fairly stress-less work day opening four portals for customers to use (though I'd recommend hiring people to manage tickets and whatnot).
Would you take it?
Last edited by Armond; 2013-06-23 at 06:46 AM.