Hi,
From what I understand, I always read here and there, that good RBG comps should mostly include distant dps, and the " reserved " slot for a DK is only due to his grip, if DKs didn't have it, most comps would work efficiently without any melee. Of course, some things are debatable, a good player is worth it, no matter if he's melee or distant, but what I typed seems to be a generally admitted thing.
What I'm wondering, is what went wrong years after years, I honestly didn't feel it coming that way. Some years ago, and I don't remember the enchant name, I remember that when I ran on a " robe ", it ignored most of his armour, and it was a really deadly thing. Now it's harder, caster and distants have more ways to simply escape/move away, have, I think, much more health, and armour doesn't count for as much as it did.
From your point of view, when did things really get a turn in the melee/distant balance ? What makes distant a superior investment for your team configuration and how could it be different ? Did distant become too strong (health, resistance ...) and melee didn't follow, or is it a matter of utility ? Is the " melee " component still fearsome for a distant in terms of " Oh, he's on me, I'm going to die !!! Quick escape !!! " or not that much ?
Please share your ideas and opinions on what should be done (or even if you think everything's alright). Mostly, I'd like to clearly understand what slowly changed in the game that drove to this actual situation (were distant very weak at some time, I don't remember, even if I reming they weren't not so hard to kill once you reached contact).
As simple as it might seem, I have it hard to understand, even the game is a fictional game, how when one rushes someone in robe with an axe, and successfully hits him, it can have so little impact.