And tell you what: Why play a game that you PAY MONTHLY if you CAN'T SEE IT ALL???
If WoW was F2P then I would understand partly the circumstances you were thrown at in Classic and TBC, but since it was not it felt unfair for those who couldn't see the content just because the arses on top of it didn't wanted to help!
Sig by Elyssia
Many wrong posts here.
WoW is not the easiest MMO. It is the most *accessible*. I think many people confuse these two. Accessible basically means, easy to learn. But WoW is extremely hard to master. The gap between a casual guild, a normal or even hardcore guild, and a world class guild is insanely large, and it's growing.
And the "dumbing down" did not affect the true difficulty in the game, it only affected some of the more grindy stuff. There is nothing hard about doing some random attunement quest. There is nothing hard about grinding your weapon skill to 400. And so on...
This is the only person in the entire thread who has a fucking clue what he is talking about.WoW is not the easiest MMO. It is the most *accessible*. I think many people confuse these two. Accessible basically means, easy to learn. But WoW is extremely hard to master. The gap between a casual guild, a normal or even hardcore guild, and a world class guild is insanely large, and it's growing.
See my above comment...And the "dumbing down" did not affect the true difficulty in the game, it only affected some of the more grindy stuff. There is nothing hard about doing some random attunement quest. There is nothing hard about grinding your weapon skill to 400. And so on...
There's a common fallacy that's being spread that raiding feels like "job" when it is a huge fucking variable of what a job is and what guilds you apply to.
If you apply to a guild that are way above your skill level then the schedule might be tight, just remember EVERYONE is trying to get through content as quick as possible, it's the gamer mentallity.
The problem is how guilds work and how raids work. It all hinges on "leaders."
How many players are willing to do this? Not many. You ever been in the awkward position of starting a PuG and tell everyone you didn't want to lead but just wanted to start a group?
Yeah, and most times they'll hold that against you and in the worst case they'll drop group.
It's changes like THIS that need to be made to make raiding more accessible. Voice com/shyness these kinds of things can be accomodated without the shit fest that is LFR and the impact it has on the game and EVERYONE.
It's not so much dumbing down as it's improving the quality of life. Although it is true that Dungeon and Raid Finder have contributed to players becoming less social, both tools are very useful, as on lower populated servers it's really hard to find any groups or raids. But then there are the talents. I can't understand why people complain about new talent trees being worse than the old ones. The old talent trees had so much less options and almost everyone used a cookie-cutter build which they had found from the internet. Most of the talents were boring passive effects, like increasing X's damage by Y%. Now all those effects are baseline and there is only the more interesting talents.
In ways dumbed down. But TBH if there was no LFR and you had to attune to get into ToT, and most raiders were still farming MSV and maybe the first part of HoF... the game would be a ghost town.
A lot of it is the fact that after WotLK the story just got thinner from a "wow this is epic" viewpoint. I was okay grinding Karazahn cause I thought someday I would down Illidan... never happened of course. Same thing in WotLK. I stuck through cause I wanted to get into ICC. I never played Cataclysm, but I really could not care of Lei Shen ran amuck in the distant lands of Pandaria... That is changing in a good way with Garrosh.
The decline of guilds is, IMO, a part of the game's life cycle. I do not know ANYONE who has been a raider from day 1 until now. Every friend and guild I have been in has gone inactive for long stretches of time... and usually they resub to a disbanded guild and an empty friend's list. Let's be honest, the raiding crowd is by and large longer-term players. Nowadays a teenager sees WoW and thinks "wow, this game looks a tad bit better than my free iOS game" and walks away. Back in Classic/TBC that was a subscriber.
Personally I think they are doing it because they want more casual's to start playing. Seeing that they have the majority of hardcore's playing they want more business. so by dumbing it down they make it easier for the casual player to get into the game. But! making it a problem with hardcore's like me. I remember one time Me and my guild were able to pull of a 10 man on lei shendurumu the forgotten, elder council, tortos, maegaera, iron qon, ji-kun, horridon, primordius, dark animus, jinrohk, twin consorts. It was a big disappointment cause we did like 3 days of prep for this
But it's fading away from my mind
There's another "me" waiting behind
Questing: Other people make you wait for respawn. Grouping reduces XP gained.
Rare mobs/Treasures/Gathering: Yeah seeing another player in the area makes you /yawn
Dungeons: While you need other players, the teamwork stops as soon as the boss is dead. Then the other becomes your enemy.
It's that constant competition that tires people out and makes them want to go solo.
I long for the Guild Wars 2 System where you're actually HAPPY to see other players, instead of "Great why does that guy also has to quest here? Now it'll take me 2x as long to finish this."
A guild group is just that, a largely fixed group with most members pre-determined.
Where is the massively multiplayer interaction, the interactions with other parts of the community ?
There isn't any.
LFR and LFD put you with random people, other guilds, other servers even which has does a hell of a lot more for the MMO portion of the game.
In a word? Money. The easier the game is the more players they get to subscribe. Hence moar money.