The game isn't easier.
I've done the "challenging" part of wow, remember when starting zone mobs were hostile and not neutral, phew never thought i'd make it out of there alive.
I didn't know signatures could be too big. I didn't know web designers couldn't force resizes on an image
Usually these posts at some point assert that the highest challenge the game offers is in some way less difficult/complicated/hard-to-reach/etc than some other expansion when it almost invariably isn't.
So yeah...not entirely unreasonable to expect the person saying that they "can't find a challenge" to be someone whose overcome the most challenging thing the game offers.
If the OP were going to make more valid points about challenging content at a particular level (which is largely moot since there's pretty sufficient challenge at all levels now - Heroic Raids for 10-25 content, Challenge modes for 5 man content. Single player content pretty much hits its cap in difficulty at the Brawler's Guild) it'd be a bit different but he's just throwing around broad claims and saying that legitimate quality-of-life issues are "dumbing down" the game.
So explain to me how it's funny to ask someone to prove that their assertion is true?
Signature dunked by a lame MMO Champ robot.
WoW's implementation of "easy to learn (or easy to do the easy content), hard to master (or hard to do the hard content)" is the best approach there is, for any game, period. Because only with this approach, you have a lot of newcomers starting the game, and a lot of later hardcores staying for the hard stuff.
The only apparent drawback is that this leads to the paradox where some people (as in this thread) think that just because it's easy to do some random quest or 5man dungeon, or any other $easyContent in the game, that the whole game would be too easy and not worth playing or whatever.
But normally, whenever something is too easy for you, you simply step up to the next harder content. That is natural progression. Think Questing/LFR/Dungeons/Scenarios are too easy? Start playing Normal. Think Normal is too easy? Start playing Heroic or CMs. Think Heroic or CMs are too easy? Start improving your clear times. Think PvE is too static? Start playing PvP. Think PvP on 1800 is easy? Start improving your rating accordingly.
It's all there. But still some people complain about how easy the easy crap is although they never even touch the harder stuff. It's paradox. Or insane. I don't know. But it's hardly objective. And that's what offends me a bit, because I try to do all these challenges to the extent that is possible for me, and then there's some random guy without any evidence that he knows what he's talking about claiming that "the game is easy". It's just stupid.
If said player was in a world-class guild, or a tournament-level PvP player, who would critizise something about the game, that would then have a lot more validity (although even then he might not be objective). But, as a counter-example, some guy who barely has any experience in difficult content (HC Raiding or higher-level PvP, for example), claiming that WoW as a whole would be easy and dumbed-down and whatever because of the introduction of LFR or the removal of some attunement quest or the removal of group quests, that is simply... I don't know a proper word for it, but I think it's completely nonsense.
Last edited by TaurenNinja; 2013-06-27 at 08:25 AM.
Explain in detail how boss mechanics are more easy nowadays. Also please explain how reputation grinds are easier. Also explain how easy it is to gear up to run the last tier of raids via pure dungeon grinding (protip: MoP is the first expansion where this isn't possible).
Nostalgia is a funny thing.
The holy grail of good game play.
A pity WoW 2013 is so huge and overwhelming for a total noob, it starts to be a problem. Transmog, reforging, triple specs, phasing, cross realm play, proving grounds, wargames, experience turned off options, pet battles mechanics, farms, ...
For a total noob even the term mana is a strange new word ...
So WoW is too complicated after 9 years and 4 expansions for a newbee already.
Last edited by BenBos; 2013-06-27 at 08:19 AM.
Very few players capable of doing the very hardest content under the most difficult conditions (example: world first raiders) will say the game is easy. They might complain there's nothing left to do after they've completed that content, but calling it easy even for them is just ridiculous.
---------- Post added 2013-06-27 at 09:22 AM ----------
In fact I don't think anyone can STILL grasp every mechanic of WoW 2013 play to the fullest. How many % know how to put off experience? How many know what wargames are? How many know all subtle play within pet battles AND are 2300 PvP rated AND belong to the 1% top raiding guilds ...
Making a thread about "dumbing down" in WoW anno 2013 is such a joke really.
The game was never hard to begin with; it was just a gigantic time sink for people with nothing better to do. Honestly I've checked strategies for classic bosses and so on and the only -hard- part was getting 40 people to co-operate, communicate, gear up and follow the ever-so-basic tactics that were in classic. At least now bosses (usually) have some variation or special mechanics to them.
People need to stop confusing difficulty with 'time-required-to-actually-enjoy-the-game.'
You made it to Gladiator PvP already ? Since only 0.1% can get it, I don't see any merit in your words.
The offered content is SOOOO huge these days, the WoW stuff is too challenging for any normal player anyways.
And I am not even talking about time sinks but ... Skill... From competitive PVE, PVP to such things as the upcoming competitions in ...Pet Battles ...
Last edited by BenBos; 2013-06-27 at 08:35 AM.
I don't really agree that the game has become that much dumbed down than before. What people see or remember as complexity were actually unneccessary mechanics that did nothing to improve on the game, only took time (attunements for example). However, I really dislike the current talent system and the gear as a whole actually. Today's "talents" are so far away from the original RPG model that you can't really say player X has build Y and player N, of the same class, has build M, it's just different abilities, talents are supposed to change how the class works and what it does and how it does it. Gear is the other problem imo, it is dull and unimaginative when it comes to enhancing your character. We just have some basic stats that get increased with every tier. What about gear that changes how skills interact with each other? Or makes certain skills do something completely different, or adds brand new skills. Character builds and gear diversity are the bread and butter of RPG games, sadly WoW has distanced itself away from that. (I realize that those things are hell to balance, I just listed them as examples).
WoW is in no way a bad game and I still enjoy playing it, but it is a little more than a third person adventure-action game.
Every example I've bothered to read here talks about LFR, which is dumbed down on purpose, to make it "accessible" to people who aren't in guilds, won't read the tactics, don't know how to play their class 100% right.
What's wrong with that?
You can't complain that something is easy when your only doing it on the easiest setting.