Obviously not everything cut from the game was a bad move (hello dismounting when you go through water), but many things were removed because they felt unnecessary, when in fact they added personal touch to the game.
Like I always say, those things put the RPG in MMORPG. Now we're getting to this insta-gratification slot machine game era.
CPU: Intel Core i7-3930K Sandy Bridge-E RAM: Mushkin Enhanced Redline 32GB 2133 MOBO: ASUS Rampage IV Extreme
SSD: Crucial M4 256GB GPU: EVGA GTX 680 SLI CASE: NZXT SWITCH 810
PSU: SeaSonic Platinum-1000 COOLING: Water Cooling
Firearms: Glock 19 Generation 4
The worst is that, when one hits the level cap, one usually just sticks around in a capital city, waiting for a queue to pop up. It's lazy and not fun at all.
Now I can charge in at level 8 wearing level 1 grays that I started with and kill 3 with absolutely no issue.
When Dungeon Finder first came out I really liked the concept because I could gear quickly. That was around the time I stopped enjoying the game, too. I think it's because I stopped making friends and got bored. Back in WotLK before Dungeon Finder, I always had a small group of friends that constantly grew as I was running heroics. The fact most of the zones in the game don't even matter anymore, as I can just sit in a main city and queue up, really saddens me.
I will agree with what above posters are saying, though. WoW back in Vanilla was still one of the easiest MMO's on the market, compared to Final Fantasy XI and Everquest. It's like MMO's are competing for who can be the most casual. I'm really hoping an MMO comes out soon that follows suit to the "old ways".
I'll be the first to admit that there are plenty of places gaming is going that I'm not happy with but WoW has done surprisingly well with taking everything in stride and not completely ruining the experience, even for people like me who play far too much for their own good. I wish there were more challenging games out there but I know that those do not sell well. As it is I'm glad Dark Souls has done as well as it has and I cherish it as a challenging and rewarding experience.
As far as the rest is concerned, I think I may have used Sap a half dozen times as a token gesture in Challenge Modes but that's about it. I still Blind stuff but it is hardly necessary. Gouge I can't even remember the last time I used in PvE. In vanilla & TBC dungeons, you actually had to peel stuff, Blind, Gouge, stun, whatever... now it's just spam FoK and/or tunnel your optimal DPS rotation into everything.
The older content (like much of TBC) was both very hard and inaccessible for most people, so I'm thankful for many of the quality of life changes but overall, I find the game more dumbed-down and convoluted than ever before.
As for what the OP is saying. A lot of things is just convenience but that kind of takes away from the immersion of the game. It doesn't feel like a "second world" like it use to. Just feels like another video game with a shitty combat system. Things are more retard friendly because a lot of kids play, hell I started playing this when I was like 12. They just started adding shit for their younger player base. It's a drastic change that, sooner or later, was going to happen.
And as for the people saying "Post your Ra-den kill or GTFO", shut the fuck up. What, people can't criticize the game if they haven't done heroic content? It's not even new content, it's the same fucking bosses with more HP and a few more abilities. Woopty fucking doo. And like I said above, not everyone has the luxury of spending massive amounts of hours into a video game. That doesn't mean that anyone that hasn't downed that boss is incompetent. An incompetent raid group, maybe. That's all I have to say on the matter. Being on here makes me way too angry..PEACE!
Last edited by Beefsquatch; 2013-06-24 at 05:06 PM.
Of all losses, time is the most irrecuperable for it can never be redeemed