Strangely enough every new expansion WoW is simpler, dumbed down, etc.
A need for class trainers is gone, because now one is magically gifted by a powerful God of some sort with new abilities. There's no more joy of eagerly awaiting that spell you see in the list several levels ahead. The mobs are pathetic, and the classes are overpowered in PvE. A low level character could easily take on 5 or 6 mobs before seeing any sign of difficulty in fighting them. What ever happened to having to be careful, actually working to complete a quest or dungeon? You simply AOE them down now.
Spell tooltips showing you when to use your spells, how to use them and in what kind of scenario.
Talent trees. Seriously, what is this? I feel like I am in a game for 6 year olds when I look at this. Could they have dumbed it down anymore? I feel like the next step is merely choosing what spec you want, and I expect that change to happen in a few months time.
Dungeons. Why must they show us where each and ever boss is? Heck, even the introduction to instance maps annoyed me a bit. Part of the fun of dungeons was running it a few times before coming across a boss you hadn't seen before, because it's off to the side and new players wouldn't normally know of it. Now we have "Go here for this boss, and this one, and this one, and this one. And don't worry, they're incredibly easy. In a few levels you could probably solo it."
Raids. The LFR is a great example of this, instant gratification with absolutely no commitment required. No preparation required, no need to know what the bosses do, no nothing. Just go in, spam 3-4 buttons and you're done.
Blizzard is trying to make the game appeal to a younger audience to get the new generation interested in the game. And that's a completely fair goal. However, doing it how they are isn't the right way to go about it. They're making this game boring and disappointing to those of a mediocre intelligence level, and underestimating those of the new generation. They're more intelligent than many will give them credit for, and they do not need this level of simplification of it.
In the end they are losing the quality players. The ones that can make it an amazing community, the ones who do not need their parents money to afford the game. The ones who I love to find in a guild and spend hours and hours playing with.
I want a challenge, I want to have to think, I want that excitement back. Because soon i'll feel like i'm playing Farmville, with dragons.
Is this something that was asked for? Quality of life went too far? Did a group of mentally challenged people petition Blizzard and say "This game is so difficult, I don't know how or when to use my spells and skills.... can you hold my hand?"
Or did Blizzard, in their infinite wisdom, think that dumbing down this game to such a level that there is no learning process now is a good idea?
The game today feels as though every cheat possible has been turned on. Warriors and Warlocks are vastly different to the one I rolled all those years ago.
WoW feels like a game with GODMODE enabled. that is hardly compelling or enticing. "The worlds BEST MMORPG" has turned into "The worlds EASIEST and most accommodating MMORPG". That is NOT how you retain subs. The game has lost millions of subs and now they're relying on people loving the "fresh car smell" of WoW, which will definitely fade with time. Basically they've decided to aim for short term profits. that's it. Works well now, but if the game every does collapse, i assert that the kernels of that failure are being planted now.