I also think there is more options for us on what to play. Not just PC, you have phone/tablet, consoles all generating really interesting games to play. There is only so much time in a given day.
WildStar -Mechari Medic, Draken Stalker
GW2 - Ranger
Few people got to see Heroic T14 but more and more players will have the opportunity (the option of "skill up" or "gear up" is always there).
The problem is people only bother if they can 2 man or 5 man old content.
Why? Because you have to pug.
But what if LFR was used for old content?
Now with transmog, old tiers become even more relavent. So what's this "trying to justify the cost" bullshit that is being spewed?
And what's more? You add incentives to run old content like mounts or titles.
All these ideas will work towards that goal without making the content itself unchallenging and unrewarding to even the shittiest of players.
LFR is popular because it's easy and convenient.
However, just because the reason for LFR's popularity is the same as the reason for normal raiding's unpopularity doesn't mean that LFR is killing raiding. If LFR was removed from the game raiding would remain difficult and inconvenient. Instead of turning to raids the people who now run LFR would simply unsubscribe. When Blizzard makes raiding easier and more convenient raiding will become more popular. Flexible raiding promises to do that.
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Content will always be exhausted, because players will do the content they want to and have time to do and anything that is beyond that may as well not exist to them. What you raiders fail to realize is that normal raiding is to 90% plus of Blizzard's customers, content that may as well not exist. Yes, some tiny tiny fraction of people may develop an interest in it and try it out, but there are probably fewer of those than players who are leaving raiding for whatever reason. Hence, the percentage of Blizzard's customers using normal/heroic raiding isn't going up and likely never will again.
LFR has essentially nothing to do with organized raiding dying off, except as a way for the developers to show enough participation that they can justify making raids. Why else do you think they have gone so far out of their way to keep gearing non-competitive with LFR? Anything that threatens LFR threatens raiding and right now they won't allow that.
Last edited by Renisis86; 2013-07-02 at 11:04 PM.
Also, there is currently no engaging middle ground between solo play and content that requires 9 other good players with schedules that are compatible with yours. Multiplayer means two or more, not minimum of ten.
Last edited by Ronduwil; 2013-07-02 at 11:11 PM.
Game developers hate healers. We prevent their bosses from killing the players.
"MMOC forums let me keep my job again. Whew." -Greg "Ghostcrawler" Street
Really though, we have no metrics at all on how many people stay full time and how many people suspend their subscriptions during an expansion and for how long. It could have been going on like this for years and you wouldn't necessarily have much of a sense of the scale of it.
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It's a magical world, Hobbes, ol' buddy...let's go exploring!
This ofc will not be enough but it's a first step in acknowledging that 25man and 10man raid cannot really be compared and cannot compete between each other.
The other thing that brings some hope is Flex which for 10man guilds who actually would like to try to switch to 25man, is a nice transition with having something to do for the new members who don't fit yet into 10man group when 25man is not ready yet.
However, one thing that makes me wonder is guilds that have 3-4 10man groups and why don't they try to form a 25man :P
If you read my Thread 'why do you choose LFR over a Raid Guild' you will see that people who use LFR as their end game typically say;
1. They dont have time to schedule raiding in. You don't want these players. They are not on the menu.
2. They don't like Raid Guild Drama. These people don't want you.
3. They don't like applications (a small percentage of the posters said this) which means applications are doing what they were designed to do, screening out undesirables who are not willing to go the extra yard.
The LFR hating Exculsivity crowd like the ideal of getting rid of LFR because they are inside the door trying to pull it shut which works out nicely for them but the truth of the matter is as a business that model of players holding the content hostage to make themselves feel special doesn't work mathmatically.
Without LFR blizzard would have to design less Raid Bosses Less often. But arguing logic and math with exclusivists is pointless since they still exist in on a flat planet in a geocentric universe.