By the time the changes to make these boe I had 3 toons exalted, you had to do the dailies, the other reps yes some were pointless but the main ones all had items worth it and helm chants.Hodir were easily exalted with because of the relics of ulduar
The AT you didn't have to do at all, so no idea where you are pulling that from.
I watched the video, decided to type out my thoughts. It doesn't seem like he's actually played MoP recently. He even stated that he has primarily been having fun leveling new toons lately, not playing end-game content. He talked about dailies being a mandatory chore, but that hasn't really been true since 5.2 dropped, and definitely isn't true as of 5.3.
As far as talents... I prefer the new system. It doesn't really bother me that much that you don't get a point every time you level up anymore. I remember in Cataclysm and even Wrath of the Lich King sometimes leveling fast enough that I would have several points sitting around unspent more than once.
He talked a bit about large open-world PvP. I do miss Wintergrasp, and I think it would be cool if it was brought back as an instanced battleground with updated mechanics. I don't miss the open world part of it too much though. It was fun battling with the same people from your server and against the other faction of your server, but I'd rather have balanced Wintergrasp-style battles. (And this is coming from an Alliance player from a server on which the Alliance won around 5 times more often than the Horde.)
Last edited by Dhomeli; 2013-06-25 at 04:45 AM.
I haven't paid much attention to Crendor anymore aside from his occasional WoW machinima, sad to see it looks the well's all dried up, might be time to unsubscribe.
Lots of his points were more opinion-based moreso than anything, (guess that's what a rant is for WoW) except for the daily quests, (highly encouraged over previous expansions) and 85-90 leveling, (1-60 is just perfect imo, can offer a linear and non-linear quest zone for each level range, not too long or short).
I don't really agree with him at all on many of his points, but I myself, am burned out from Pandaira being not my cup of tea and boring me to tears. I could argue more, but I'm lazy and will lurk on other people's responses instead!
Hi, I'm scissors! Nerf rock, paper's fine. <---Class balance in a nutshell on the WoW forums.
Dailies in WotLK were almost completely optional, due solely to the facts that a) the gear received was useless other than the helm enchants and b) you could get exalted in a few hours of grinding heroics with the tabards.
He made many strong points, and a few fairly useless ones. Not sure where he was going with his arena/PvP comments. I thought Wintergrasp was utterly abysmal, though many seemed to enjoy it.
Linearity is one of the main game-killers for me at the moment. The "do 2, do 1, do 3, do 2, do 2, do 2" ad infinitum is atrocious game design in my opinion. If you really have a strong story/questline to tell, you can do this amazing thing known as a QUEST CHAIN. It's been used since Vanilla to great effect. Should try it again sometime. I enjoy having to run around, SEEING THE WORLD, to find new quest hubs, flight masters, areas of interest, elite areas etc. Inb4 nostalgia.
I still struggle to believe that anyone's stupid enough to actually think the current day talent "trees" aka "saplings" are actually an improvement. How hard is it to revamp trees to make more interesting choices? How are 5 black-and-white choices better than x amount of grey choices? There are still utterly OVERWHELMINGLY popular cookie-cutter builds - there's simply zero room for experimentation, no variety, no choice. The only thing to choose basically boils down to, "Is it an AoE fight? Cool, I'll take this one. Single target? K, this one. Survivability? The other one then." How thrilling. I am quite thrilled.
Awesome sig by Elyaan is awesome.
Tbh, the thread is probably going to end like the other 10000 about how much better the previous xpac is, and the current one is awful (yeah this has happened in every single one). Ima go watch me some netflix!
I love all of his videos he hasn't really stopped playing wow I mean my friend is in his guild and hes on most of the time.
As much as I love WoWcrendor, this video just shows how misinformed and out of it he is. Most of his complaints aren't really valid and he's actually beginning to sound like those people he makes fun of in his videos.
His argument for why Wrath was amazing made little sense, he said:
"Wrath didn't have that many daily quests"
What? Are you serious? In Wrath we had the following:
Sons of Hodir
Knights of the Ebon Blade
Grizzly Hills / Venture Bay PvP Dailies
Normal / Heroic Dungeon Dailies
Just because you didn't do most of the dailies in an expansion didn't mean there weren't that many. I remember back when there was a 25 daily limit, having to pick and choose which ones I wanted to do that day.
I didn't watch the entire video, why? Because at the 5 minute mark the amount of drivel he was speaking covered up by him making funny voices trying even harder to say funny things (and failing) was beyond the point of nerve-breaking. I like(d) wowcrendors stuff at one point, but I think he caters to a very specific market of people. Overall I'm unimpressed with the constant mention of how terrible this game is and coming here to see more threads complaining about wow than praising it. Nostalgia is what it is, you enjoyed a game for a period of time: remember it that way. If you don't enjoy it anymore: maybe you should quit.
Anything contrary to the latter is addiction.
Last edited by Sodee; 2013-06-25 at 05:06 AM.
I like crendor, but I really didn't care for this one. He really made his general ignorance of the expansion apparent when he said he really just didn't try many things. He's about half a year behind the times on discussions on dailys and lfr and it was just a bit of a let down. Preach did a much more eloquent assessment of the situation in WoW in general anyway. Shame really.
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
I left this as a comment, but I think I'll get better feedback here where things are a bit slower.
"I do miss being rewarded every level, but the new talents are far more interesting. How do we resolve this? In retrospect, the solution seems incredibly simple: Why didn't they just combine them by giving you standard talent points every level as normal for the generic buffs (+damage, +healing, +crit, +haste, etc), then give you a 'specialization' point every 15 levels that would be used only for the talents in the new talent system?"
It might also be nice to have some passive PvP-centric talents in such a system (+resilience, +power, improved Battle Fatigue, etc).