By the time the changes to make these boe I had 3 toons exalted, you had to do the dailies, the other reps yes some were pointless but the main ones all had items worth it and helm chants.Hodir were easily exalted with because of the relics of ulduar
The AT you didn't have to do at all, so no idea where you are pulling that from.
I watched the video, decided to type out my thoughts. It doesn't seem like he's actually played MoP recently. He even stated that he has primarily been having fun leveling new toons lately, not playing end-game content. He talked about dailies being a mandatory chore, but that hasn't really been true since 5.2 dropped, and definitely isn't true as of 5.3.
As far as talents... I prefer the new system. It doesn't really bother me that much that you don't get a point every time you level up anymore. I remember in Cataclysm and even Wrath of the Lich King sometimes leveling fast enough that I would have several points sitting around unspent more than once.
He talked a bit about large open-world PvP. I do miss Wintergrasp, and I think it would be cool if it was brought back as an instanced battleground with updated mechanics. I don't miss the open world part of it too much though. It was fun battling with the same people from your server and against the other faction of your server, but I'd rather have balanced Wintergrasp-style battles. (And this is coming from an Alliance player from a server on which the Alliance won around 5 times more often than the Horde.)
Last edited by Dhomeli; 2013-06-25 at 04:45 AM.
I haven't paid much attention to Crendor anymore aside from his occasional WoW machinima, sad to see it looks the well's all dried up, might be time to unsubscribe.
Lots of his points were more opinion-based moreso than anything, (guess that's what a rant is for WoW) except for the daily quests, (highly encouraged over previous expansions) and 85-90 leveling, (1-60 is just perfect imo, can offer a linear and non-linear quest zone for each level range, not too long or short).
I don't really agree with him at all on many of his points, but I myself, am burned out from Pandaira being not my cup of tea and boring me to tears. I could argue more, but I'm lazy and will lurk on other people's responses instead!
Hi, I'm scissors! Nerf rock, paper's fine. <---Class balance in a nutshell on the WoW forums.
Dailies in WotLK were almost completely optional, due solely to the facts that a) the gear received was useless other than the helm enchants and b) you could get exalted in a few hours of grinding heroics with the tabards.
He made many strong points, and a few fairly useless ones. Not sure where he was going with his arena/PvP comments. I thought Wintergrasp was utterly abysmal, though many seemed to enjoy it.
Linearity is one of the main game-killers for me at the moment. The "do 2, do 1, do 3, do 2, do 2, do 2" ad infinitum is atrocious game design in my opinion. If you really have a strong story/questline to tell, you can do this amazing thing known as a QUEST CHAIN. It's been used since Vanilla to great effect. Should try it again sometime. I enjoy having to run around, SEEING THE WORLD, to find new quest hubs, flight masters, areas of interest, elite areas etc. Inb4 nostalgia.
I still struggle to believe that anyone's stupid enough to actually think the current day talent "trees" aka "saplings" are actually an improvement. How hard is it to revamp trees to make more interesting choices? How are 5 black-and-white choices better than x amount of grey choices? There are still utterly OVERWHELMINGLY popular cookie-cutter builds - there's simply zero room for experimentation, no variety, no choice. The only thing to choose basically boils down to, "Is it an AoE fight? Cool, I'll take this one. Single target? K, this one. Survivability? The other one then." How thrilling. I am quite thrilled.
Tbh, the thread is probably going to end like the other 10000 about how much better the previous xpac is, and the current one is awful (yeah this has happened in every single one). Ima go watch me some netflix!
As much as I love WoWcrendor, this video just shows how misinformed and out of it he is. Most of his complaints aren't really valid and he's actually beginning to sound like those people he makes fun of in his videos.
I like crendor, but I really didn't care for this one. He really made his general ignorance of the expansion apparent when he said he really just didn't try many things. He's about half a year behind the times on discussions on dailys and lfr and it was just a bit of a let down. Preach did a much more eloquent assessment of the situation in WoW in general anyway. Shame really.
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
I agree the game is off, but this is a pretty terrible rant.
Somewhat interesting point of view, but mostly irrelevant due to his long absence from actually playing the game, and some plainly factually wrong opinions.
However I do agree with some of his points, namely a less linear and guided questing experience. One with a main campaign, but also multiple paths, no quest-helper, sparkly annotations, and just areas to explore, where nothing guides you to them, and it's up to you to travel to, like Elder Scrolls. Exploration is a huge part of open-world games, and it's severely lacking in World of WarCraft.
I also agree with the change in talents. Talent systems in role-playing games are almost never, ever, about choice if one is seeking maximum efficiency. And thank goodness that only a small fraction of the game's players actually care about that (yeah, the odd 39 thousand active posters on MMOC and the similar numbers in other websites about WoW are a tiny fraction of the 8 million plus players that the game has). They are almost always about having fun. It's about allowing the player to fiddle around with fun, odd, down-right ridiculous-but-exciting builds; as well as acting as small rewards for gaining levels. The developers of the game tried to fix the unfixable by attempting to fix talents based on efficiency. Instead they could cut away some of the boring parts, add some interesting ones (like the new talents), and make some more enjoyable talent trees, enjoyable in the sense of being able to mess around with them to have fun, and let high-performance players be all serious about them in their maximum efficiency builds.. Instead, like a lot of concepts in the game, they got buthered instead of worked upon, for simpler, more streamlined, easier to develop for alternatives, that resemble glyphs more than actual talents.