You guys all missed the point. The key difference between dailies now and dailies then is that WotLK dailies awarded vanity items, patterns, and/or the ability to purchase head/shoulder enchantments. For this reason the grind was finite. Once you had your glacial bag pattern and shoulder enchantments there was no reason to ever speak to the Sons of Hodir again. That's not the case now. I hit exalted with the Tillers in my second week of play, but if I skip a day with them I've lost out on Ironpaw tokens that are needed to buy raid food as well as those charms that award bonus loot rolls. Now if I miss a night of dailies I feel penalized. That was never the case with WotLK. When I got tired of argent tournament dailies I would skip them for a few months knowing that some day I could go back and grind for mounts and/or pets if I felt like it.
Blizzard does, because there are millions of someones who were never good at the game, and at $180/year that's hundreds of millions of dollars that they're missing out on by dismissing their opinions.
---------- Post added 2013-06-25 at 11:32 AM ----------
You can be dissatisfied with players without hating the game. Just because mechanics permitted the "go go go" mentality and allowed you to succeed in spite of "stupid" players (I think you meant to say "ignorant," BTW) doesn't mean the mechanics in and of themselves are bad. I kind of liked how the game back then didn't penalize the eight players in the raid who were giving it their all because two of them would rather be elsewhere. That doesn't mean I was happy with those two players, but I was happy for those eight (of which I was one).
His videos are comic. Exaggeration is a key element of comedy. Unfortunately some people have trouble distinguishing between comedy and reality.