Attempt to survive? I heard F2P is a much better system than P2P and generates more profit.But ALL mmorpg's except WoW and EvE turned to FREE to play or buy to play over the past 2 years too (in an attempt to survive).
Sure... (has nothing to do with what the OP is saying).Combine these elements and you'll see that WoW PAID SUBSCRIPTIONS are still doing great compared to the rest of the bunch.
What is great ? Well a revenue of 275 MILLION dollars in the first quarter of 2013 is kinda ... Great.
See www.activisionblizzard.com and look under investors relations
Pdf page 11/14: a total revenue of 275 million dollars for the MMO part. Also see the foot note: all Is WoW revenue since CoD Elite went free to play in late 2012...
In the F2P or B2P vs subs, the reason you don't see subs anymore isn't because of "oh its the future" yeah just like always online drm with a 24/7 camera that you can turn "off". It's because they already know that their games won't be up to par and make it in a sub world.
Now before you bash that statement, that is not an attack towards the developers it has more to do with the players. Swtor was decent but since it wasn't as polished as an mmo that's been out 8 years (surprising since most people say they "hate" wow yet always compare other mmo's to it) it got a huge backlash from players, lost a ton, had to go f2p to make it up.
Oh and those saying "well they broke even" umm... that's not a goal a company should EVER strive for. "yea guys we spent 5 years making this game, supposedly 200 mil and now we broke even, okay lets go f2p!!!"
WoWs model just doesnt attract new players and it is stuck with trying to keep its current players happy that still keep leaving.
From an investors standpoint overall the games industry has been uncertain these past few years for investors and a general topic with blogs.
Last edited by nekobaka; 2013-06-27 at 02:40 AM.
---------- Post added 2013-06-27 at 11:44 AM ----------
I can't speak for the industry but my spending on games went way down when I started playing WoW. I used to buy a new game almost every month. The more people play MMORPGs the less time they have to play other games. With the number of F2P MMORPG games, it isn't really surprising to see a decline in overall game sales, however I believe WoW itself is partially to blame and the overall industry trend is not necessarily indicative of why people are quitting WoW.