You and just about the rest of us PvE'ers. But it's been happening almost since launch, I doubt it'll ever change. They'd have to (gasp!) make separate abilities for PvE and PvP, or at least make them function differently in each environment - but then that would also cause issues for world PvP I guess. I believe PvP should be COMPLETELY separate, as in you have to roll a character ONLY for PvE, or ONLY for PvP, and there is absolutely zero, zilch, nadda way for them to ever cross. Different servers if they have to. That's the only way they'd be able to break the abilities into two separate groups without them interfering with the other half.
THATS THE WHOLE DAMN IRONIC POINT! "quite dumb" : deep freeze was very rarely able to deal damage to players yet still the players complained about getting pwned once in a while which led to the ultimate nerf of DF..
Not that anyone really uses it, but flameglow was ALSO nerfed by 50% since rogues complained about not being able to do much damage to mages, as rogues primarily generate small numbers, at a higher rate..
So you are upset that your damage might be a little lower in 5.4?
---------- Post added 2013-06-27 at 08:06 AM ----------
yea thats y blizz need to completely separate them
And oneshotting bubbled paladins? Seriously? I have a gut feeling that you're not trolling but I still want to believe that you are.
The bottom line is you're voluntarily raiding in a tryhard guild but aren't interested in the effort that's always been necessary to compete at that level. Just because an option is there, doesn't mean you have to take it. You could always play in a slightly less serious guild and still clear the same content, just a couple weeks later. In pvp, the entire experience is made less enjoyable by god classes like current bm hunters.
And here I thought this would be about how PvPers want flying mounts removed from the entire game because of PvP, when it doesn't matter at all on PvE servers. That's the ultimate form of them wanting to inflict their will on other players.
competition to me is only official if theres anything actually official about it and first party rankings, by that, i mean from blizzard themselves.
dont be all getting crazy on each other.
but for the person who says arcane shot was buffed , it also had its focus cost increase. it is a filler shot and more focus = less filler which = less dps. unless the buff is so great it outweighs it. someone will have to run the numbers to see if it is indeed a buff to dps. and even then does it outweigh the loss of stampede and other stuff?
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For me, I was talking about being top on your realm and competing with another guilds, but also competing for rank 1 parses on every fight and trying your best to get that.
And one more thing.
Don't make me PvP for a Pve legendary. Don't force content where it is not wanted,
Last edited by Vaalyn; 2013-06-27 at 03:39 PM. Reason: clarification
which pretty much goes with, its only set by those who care, that isnt an actual competition, its just in the mind set to those who think it does exist, such as your self and those who wish to which is fine, otherwise there is no competition, lans are made by people who actually bother with it and believe it exists, an actual competition only exists if its set by official standards, and there isnt any, only set by player by player basis so heavily skewed
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Pve gear should be usable in pvp and vice versa. Somebody that's worked to improve their character should be able to experience the other area of the game without any severe restrictions. To me, logic dictates that the only conditional is equality. I'd be happy for pve players' gear to be viable in pvp should they be interested in pursuing it, so long as their gear's viability is no better than pvpers' gear. It doesn't harm pvp in any way for pve gear or players to be competitive; the harm enters at the point where some of that gear is actually stronger than a comparable pvp piece. I can't imagine why these statements should work any differently when flipped.
As for the battlegrounds for your legendary, I see it as a fairly small-scale injustice. I think Blizzard is just trying to push players to have a taste of the other content area, even if it is mostly opposed. The same thing is happening in pvp right now, with most classes feeling the need to run raid finder for a powerful trinket. I don't like it, but it's really not very demanding compared to the historical heroic raid gear in pvp or arena weapons in pve progression.