Paladins are OP, no doubt about that.
Compare SS to other a druid dodging? Here's a newsflash, a druid dodges about as often as a paladin dodges/parries.
Oh you mean Savage Defense, now the comparison is more fair. Other than the fact that youre comparing a T3 talent (?) to the active mitigation of a druid. Paladins still have block and shield of the righteous.
Same comparison to DKs and blood shield. Feels like the only other tanking class that -should- be doing roughly even with a paladin is a warrior, because of Shield Barrier. But wait, shield barrier (and frenzied regen) costs rage, which makes it oftentimes mutually exclusive with shieldblock (and for druids savage defense).
So again, tell me how a paladin's selfhealing isnt OP? When even looking at WoLs you wont notice a huge difference in damage taken - remember that WoL still counts absorbs as damage taken.
Didnt check the logs myself, but a protpaladin that has a intake dps of 154k dps but also has a selfhealing (66% of 113k according to Irion Antares) about 75k is a tank that needs 80k hps to keep alive. About half of what another tank would need on the same fight <.<.
But I do agree that spike damage is what really matters in the end. No matter how you spin it, tanks will get alot of spillover healing and overhealing dumped on them, but in the end 1 bad spike and youll go down like a sack of potatoes. For this I still think paladins are the far superior tanking class because of shield of the righteous (and ofc SS blunting alot of the heavy hitters).
---------- Post added 2013-06-28 at 10:54 AM ----------
Oh yea, to whoever mentioned that T&C and Safeguard dont show up on recount: unless im mistaken the only place where hand of sacrifice shows up is on the 'friendly fire' tab on recount, and I doubt anyone ever checks that ^^. And then there's of course devo aura, but that's primarily a raidcd so hard to gauge the worth of a tank through that.