My best guess is 1 will be definite BiS and probably 2 for single target (basically vial 2.0) and 3 for cleave/add fights. I can't imagine 4 being spectacular unless it doesn't count autoattacks/poison procs, in which case it may be decent, and 5 just doesn't look too great at all, since mastery is at the bottom of the chain in 5.4.
GG Trinket 1 and I'm not dropping my T15 4set. It's gonna be glorious
Average cd on AR+SB will be 20ish sec
Gives you a bit of time to work off the KS and maybe excessive energy you have build up. Most of the time you will be able to get into burst again if you pop KS right after previous burst. You can pretty much remove the energy bar from your ui, you won't need it.
Last edited by Shinob1; 2013-06-28 at 09:24 AM.
Yer the more I think about it the more that trinket can't go live. It's way way too powerful.
My thoughts on this now? Lose the legendary cloak buff (looks tame) and give it the trinket 1 static. Then just give trinket 1 a new static. This way the trinkets are more balanced and the legendary feels legendary.
Doing some napkin math, in my current gear the equip effect is worth probably 5k dps, probably more if you account for t15 4 piece. Probably about on par, if not a little high, for most trinket equip effects, unless I'm mistaken.
Obviously you wouldn't see an even # of finishers between the two examples because of time spent, etc., but what this shows is that increased cooldown recovery actually works AGAINST restless blades; every restless blades proc is worth less than it would be otherwise (28% less!), so that over 30 finishers, you're only reducing CDs by ~7.2 seconds per finisher, down from 10. This doesn't make either one bad, but the fact that they don't stack in the CDR fashion really, really matters for evaluating the value - in the example above, 216 is still WAY lower than 300, but it's also not 66.
A random thought popped into my mind; wouldn't this trinket somewhat reduce the value of Haste? I mean, by the time we start getting to the middle of next tier, if Combat rogues keep gemming all-Haste, we might hit 17+ energy/sec. Either we're going to want to gem Agility (FINALLY!), or we're going to start seeing obnoxious CD usage? Here's my thoughts:
To me, "Increases the cooldown recovery rate" implies "takes __ seconds off of the ability's CD" (as in CD duration); I'm sure we'll get some clarification before the patch is released, like we did with Rune of Re-Origination. Assuming it means "Takes __ seconds off of the base cooldown", then the effect is really simple. Here's some napkin math of that:
Any 3-minute CD w/ Trinket 1: (Adrenaline Rush, Shadow Blades, Smoke Bomb)
180 - [180 x .39] = 109.8 seconds
Any 2-minute CD w/ Trinket 1: (Vendetta, Killing Spree/Vanish)
120 - [120 x .39] = 73.2 seconds
Any 60-second CD w/ Trinket 1: (Shadow Dance, Cloak of Shadows)
60 - [60 x .39] = 36.6 seconds
Last edited by shadowboy; 2013-06-28 at 07:16 PM.
So, let me get this straight, Mugajak.
If it's straight CDR, Restless Blades will still take off 2s/CP (10s/5CP); everything remains the same.
If it's recovery rate (1s real time = 1.39s off the CD), its value relative to just waiting will decrease (10s off the CD = 7.2s real time).
Have you considered a second scenario with recovery rate where it also affects RB and turns it into 2.78s/CP (13.9s/5CP), thus increasing the effect of RB, but maintaining its real time reduction (13.9s off the CD = 10s real time).
I guess this just depends on how the code actually counts off CDs, how the trinket actually modifies that, and how RB interacts with both.
shadow - it's possible they'll just treat 39% ICDR as 28% CDR as well, that'd be a lot more gentle, or as Squirl suggested, for this 1 particular ability they might put in a secondary passive - increasing the effect of RB enough to compensate, if for some reason they mechanically introduce ICDR instead of CDR.
Personally I think reducing everything's CD to 1/1.39 of normal is a lot easier but I'm not taking bets on implementation yet, and someone is going to start trying to throw real numbers at this - and we need a full picture of the possibilities. I'm not calling it weak! And I'm avoiding combat at all costs if it goes live either way.
Carp - it might reduce the value of haste enough to see something else get love, which would at least be a welcome change of pace. If it ended up at agi > haste for gemming, we'd almost see easier cross-spec gemming... except that combat will still be using this tier's tier. ><
These trinkets are still confusing and silly. Two of them are like "your next X hits do more damage" which clearly helps non-rogues way more than rogues. They'll have to treat it as cooldown reduction to the base- otherwise you'll mouse over a cooldown and see 300 seconds remaining, and then 20 seconds later see like 273 seconds remaining, or something. If your UI is counting more than one second per second, go home WoW, you're drunk!
Oh, the addons will have it correct. It'll be the base UI that's broken.
Currently, you don't see the numbers unless you mouse over, but if you don't have an addon that shows the real number you should consider it- it's very useful for when something is at 13 seconds. Instead of an icon that looks like it is available (because the tiny pie sliver is almost invisible) you get a very accurate count of when you'll be able to do it again. My favorite experience of this was in pvp- I had a couple combo points on a stunned target as combat, and six seconds remaining on AR/Blades. I pressed rupture to clear the timer then went to town. That would have been a harder play without the addon by a mile.
What I meant, though, was that the absolutely useless countdown-circle of the default UI would still work just fine! It'd just move more quickly, but since it doesn't use numbers it wouldn't be broken -.-
It would, however, break any system based on seconds remaining on the CD, which is, you know, what we care about. If what I fear comes to pass, though, you don't need to seriously complicate your system for combat - I'm sure every addon would track time remaining on the cooldown, and RB, if not buffed due to the horrible implementation, would just remove 7.2s from the CD instead of 10s. You'd have to adjust, sure, but in the overarching stream of things it wouldn't break you. No idea how much work that would make for addon-writers though.
The first trinket seems really OP for PvE and PvP mostly(reduced CD for Cloak of Shadows? Shadow Dance? Vanish? Shadow Blades?).
I don't think it will broke, just because it does make the calculation over the cooldown frame. Times are calculated dynamically - it egisters correctly the Serrated Blades CD reduction, so i don't see any problem on it working in 5.4.
EDIT: otheriwose i'll have to work over it since it's built into my UI :P