I took a three and half month break from gaming on wow, I am a main rogue player.
I was browsing the forums and mugajack said about this was the time to "subscribe back" he mentioned in a thread. (i hate you coldkil).
to be honest the class is fun.
DO NOT READ THIS IS YOU TAKE WHAT IM TALKING ABOUT PERSONAL
overall energy and hit / expertise
on my rogue the tooltip says 5.**% but what it really is .71 % chance of experteese. ignore the 5.**% its 0.71% chance for expertise.
just a second look after a break that slips everyones mind.
i think that the rogue needs a boost in energy hit and expertise buff. rogue' are weapon masters.
Combat - does have a lot of energy regen mugajack pointed that out but the combo gens cost 40 energy. when both used your down to 20 energy considering 100 energy on the bar. and then the off hand energy procs etc. it's not consistent with stability. sputters
assassination - mutilate costs 45 energy and gives 4 combo points. energy per combo point cost 11.25 energy
we compare mutilate to ss and rs - mutilate hits like a champ. ss and rv give 1 cp (to hell with the glygh)
the picture to what i'm saying if this makes sense.
---- finisher; (currant) this about the commands you can send via your energy currant for cp gens; really anyone that is new usually spams that annoys everyone else. is broken for everyone else (I hate using the jargon spam)
------- finisher; this is what it should be because the nature of the combo point system for the dps and max damage that is designed important to all three specs. using macros won't fix this either. the finishers are the keystone that make all the (so called rogue spam work)
keep in mind that everyone' armor and damage reduction health pools etc. are this compared to what a one rogue or two can do.
I have introspection about this, some people have extrospection but when you get 5 levels deep in introspection and then you gain a level on extrospection you seem to be a bit overpowered. to everyone that has no clue what we chat about. do you guys follow? should i slow down?
the tool tip for energy regen on the base is 10 energy a second then the buff for slice and dice gives 8 energy so ever 1-2 seconds we get 10-18 energy
rogues need to be in the realm of 10-16 energy base sixteen if we absolutely stack all haste and ignore everything else 16 base plus s&d buff 8 = 24 energy. realistically mutilate 1-2 seconds or 1-4?
most everyone advise' agility prime #1 i see why. i look at overall which is to me agility is just the base of your damage the gear you have has agility the base of your damage. i don't see concentrating on the base as important to the ability to actually finish your rotation at a faster rate because the eviscerate and envenom does the damage made up from stacking agility
this class is a puzzle and it is intended this way this is what we have to agree on. i don't care if you agree with me or not because the guys @ noxxic say to do it this way. this is how i am and so are they. always testing sharing get a feel for the insane puzzle so that we can do something to step in the right direction when we all agree to make a change that benefits every that like to play this class. everyone else i don't care they can hate all they want. life gives you lemons make some lemonade.
after me putting some thought into this i see overall a buff on base energy 0.20 increase from haste so a certain number of energy would give a rogue in the realm with balancing the stats 12-15 still have agility haste mastery hit expertise
assassination combat subtlety i would balance to where from within to match what other are doing. is the only wy a buff to be given because so many hate rogue'
this is my thoughts to add to the subject and an overall attempt to get you all thinking.