I absolutely loved the TBC heroics.
Farming normals & the quest hubs to obtain the keys at honored, to be able to enter the HC versions.
I really loved the ones in the Zangamarash lake (the 3-4 dungeons & a T5 raid SSC was in there) - can't think of the name atm!
Also they required players to play there like like they should, IE: Making use of the cc ability's your class has. (sap / trap / Los pulling / fearing etc ...)
Every since then i disliked 5 man HC's more and more.. call it nostalgia i don't give a fuck it doesn't take away that i found those the most fun to this date.
When magisters Terrrace came out, it was very challenging, you felt good that you where able to get a team together capable of clearing it on heroic. Was also cool to try to get the pet & mount.
In wotlk i camed back during Ulduar patch and those heroics where allready massive faceroll then .. I was palla tank so it was just an AOE fest all around, the only fun i had in those was doing the Glory achievement for the Red Proto Drake.
Same goes for cataclysm & Mop, only reasons i somewhat like & enjoy them was / where for the achievements you could do for the Glory Meta achievements.
Guess im a tbc crybaby that doesn't like that path wow has taken ever since ..
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LK or Cata Heroics for me. I joined mid WotLK so I instantly adore anything from the xpac. I loved cata Heroics at the begining though, I nearly always ran them with my guild so we always had a good group going for them, and I enjoyed the challenge.
It says 5 man era, doesn't mention anything about it being heroics only. So vanilla should of been included, they had the best 5 mans, TBC second.
They got very lazy with 5 man designs after that, I'm not sure how large of the blame is on the player base for that, as people complain if something isn't easy.
Last edited by Tekkommo; 2013-06-28 at 02:27 PM.
I think in terms of art (including item models) and storyline it's hard to beat the Hour of Twilight. The Icecrown heroics came close (despite recycled gear) and were a bit more satisfying as far as the challenge level was concerned. So I would have to say it's between those two.
Other LK dungeons were just kind of "there" although I did like the atmosphere of most of them. Old Kingdom was annoying though. MoP and early Cata will never get my vote because of what they did to Deadmines and Scarlet Monastery, srsly fuck whoever thought those were worthy replacements. And I would have liked BC if so many of the bosses didn't have completely ridiculous mechanics (second boss of Black Morass, every boss of Old Hillsbrad, Kargath Bladefist & the ogre before him, and bosses 2 and 4 of Shadow Labyrinth especially come to mind here as being completely retarded from a design standpoint).
OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"
Nothing wrong with that.theres plenty of bosses even in curent content where achievements should be how the boss is done and not as some extra.
Which is why you should do them ASAP after release since your achievement date will prove that you were not able to zerg or lol it.And let's be fair, the only hard ones you would skip untill you could zerg them.
I don't get why you shove ones like Respect Your Elders away as easy and then claim this one is supposedly hard. This one isn't hard either provided you get people who can interrupt on a low CD and make an interrupt rotation. A shaman can easily do that (especially resto), as well as melees. There were various achievements which were challenging back in the days right after release. Same for Cata and MoP.In fact the only "hard" one in Wotlk was the one in Gun Drak or something with the interupt.
None of what you wrote refutes my argument: that by default for LFD the dungeons are fun and doable and if you want a harder difficulty or a challenge there is 1. achievements 2. CMs. I would agree that if you want heroic content there is heroic raiding ie. heroic dungeon lost its meaning.
"When i am done with you, you won't trust your own mind."
Where are my classic Scholomance/BRS options? :P
Scholo was a gd nightmare :\ BC 5man before BC 5mans existed.
I put in for BC. Legit challenge, offered decent rewards with gems/rep/chance at epics off final boss/badges. Also, having to do a small group quest for a key to get into Shattered Halls? I miss small flavor stuff like that. Even getting into a heroic had an ounce of a feeling of accomplishment.
Last edited by fangless; 2013-06-28 at 02:51 PM.
Vanilla is probably not included because there wasn't really that much 5 man content at max level. Scholmance and strat, UBRS/LBRS were all 10 man IIRC. That was changed at some point, though I don't recall when... I, personally, chose BC because even as painful as those dungeons were, they were fun, required patience, and were a real step up in difficulty from their normal versions (setting aside the fact that most of them were accessible at far lower levels in their non-heroic state.) I did NOT like having to form PUG groups from trade chat in Shatt and praying to god the group I assembled (or pugged into) wasn't inept, but when you had a group of friends and you were doing the quests for attunement or farming that 1 elusive rare epic that could drop of whichever boss it was those dungeons were a lot of fun. They had difficult boss mechanics and wiping was a genuine fear! Who remembers Murmur? How about the trash leading up to Murmur and the stupid rogues that could pop up while you were fighting and already difficult trash pull?
I do not pine for the days of BC heroics. I don't have five hours a day to spend on only a handful of dungeons to acquire gear and or badges/valor points. In today's wow, I am 6 years older, and have far more going on in my life than I did back then. But as far as this particular poll is concerned, I felt that the BC dungeons were my favorite. Not now, necessarily, I hated having to tell my DPS warrior friend that she couldn't come to HMGT because she had no CC, but I definitely had some epic experiences back then and those simply can not be replicated in today's 5 man environment... I'm not complaining, I think that what we have now suits me well enough, and I COULD do challenge modes if I chose to, but I simply have not. I see challenge modes as being what the BC version of heroics were. True challenges. I don't always want a true challenge anymore. That's what heroic raiding is to me and that's what challenge modes are.
Last edited by Kagonos; 2013-06-28 at 05:42 PM. Reason: minor grammar fix
I can teach you how to play, but I can't fix stupid.
tBC dungeons were lots of fun as a tank. They were a bit too grindy though. The initial release tBC tiering was the best thing ever and it boggles the mind how quickly they ditched idea of different 5-mans having different difficulties ON EXPANSION RELEASE.
WotLK dungeons were GREAT in the beginning. It marked the reduction of "tiering" for 5-mans that we had in tBC with how the original 5-mans released differed in difficulty. ToC and ICC were also great and allowed for a very good progression path into raiding. The instances themselves were hardly interesting to me though. Achievements seem to have taken over interesting lore/quests from the tBC era. ICC kind of brought it back though.
Cataclysm had exceptional 5-mans all around especially lorewise and mechanic-wise. I feel like if they'd added better tBC-style tiering with the release set of 5-mans Cata would have been perfect. ZA/ZG and Halls of Origination are probably the best 5 mans I've ever played in this game. Actually Deadmines too.
I'll rate MoP on scenarios instead of dungeons (which honestly themselves are quite lackluster to begin with) and will just flat out say that they suck ass with how there's constant pop ups on where to go and what to do next and where the boss abilities will land.
Last edited by Flaks; 2013-06-28 at 06:18 PM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Normally I'd say BC heroics because of the difficulty, but in a 5 man I just want to blow shit up. Forming groups for BC heroics was a pain and very boring.
I think Wrath struck a good balance with a dungeon finder tool that was REALM-based instead of entire regions. The dungeons themselves were a bit boring though, I think pre-nerf Cata heroics had it just right.
TBC Heroics without a doubt.
Wiping on Hellfire Blood Furance's Fel guards, holy shit did they hurt.....
I miss those days so much...
Lfg Scholo!Strath and Scholo weren't 5mans at first, so before trying to act like the superior "veteran", get your facts straight.
INV INV INV!
5man for quest
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
Nostalgia forces me to say TBC. It was hard and took some time to complete. Would i like it today, no cause i don't have enough time to spend on the game today.
LK was fun when doing achievements (the first time), otherwise they were to easy. And when LFD come it killed must of the social aspect of it.
But at the same time vanilla 5 mans were awesome aswell, but i didnt do enough of them to say that they were better then BC.
My vote is for WotLK. I love the environment in the dungeons I have so many great memories from them. The ones in BC were a bit too slow and hard for me and I didn't play much in Cata after the initial launch. Mists of Pandaria has some cool dungeons, like Gate of the Setting Sun and Mogu'shan Palace, but I'm getting pretty bored of them and I can still play the ones in Northrend, even after doing them all a hundred times and I still enjoy them.
Love BC heroics (all) and the heroics at the start of Casualclysm. WOTLK was too aoe, though the ICC 5 mans were alright.