Hi, I'm looking for advice in killing Oondasta the way he's meant to be killed, and not with a humongous zerg. I'm on the third-lowest populated US server, so a zerg is pretty much out of the question. Getting a full group even for Sha was nearly impossible in 5.0-5.1 without relying on cross-server beneficence. Now since loot is server-exclusive, I can't imagine getting a full group unless we engaged in some weird tit-for-tat deal with another low pop realm. We currently have two, count 'em, two raiding guilds total on the server, one 1/12 and my 3/12 "best" on server guild, so I anticipate I'll be able to field 10-15 non-ToT geared players at best in addition to my ten raiders.
With these limitations in mind, is it conceivable for us to kill Oondasta post-nerf? Does anyone have any experience they can share in trying to do Oondasta "properly"?
To be honest, his mechanics seem quite simple. A somewhat dicey taunt switch (made easier with hand of salvation/protection?) and an AoE mechanic that should be a cinch given our tiny group. My specific questions for those who have tried killing him the "right" way are: 1) about how long do we have until his frenzy stacks start annhilating tanks (so I can get an idea of how much DPS we need) and 2) how hard is it to manage the taunt switch?
Any general advice would be greatly appreciated too.