I'm genuinely puzzled about the str and agi conversion. It was a bad idea at the time (I complained about it when they added it), and remains a bad idea now. Frontal avoidance has always been what rogues had INSTEAD of armor.
But- I will point out that Reckful has a large amount of pvp resilience, and is specced subtlety, whereas the ret is gemmed primary strength. Sub increases the amount of agility you have by a percent, and its possible Blizzard both assumed all rogues are sub, and then balanced the return around that. If Reckful was in similar gems (agi in red, agi/stuff in others), I'm not sure he wouldn't have the same avoidance.
Still an issue, IMO- a combat rogue wouldn't have nearly that much agi, and he lost his 6% parry long ago.
Anyway, rogues are legit pretty mobile, and can stealth. The mobility benefits of leather armor don't mean "can charge", they are more about "can shadowstep or burst of speed".
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Last edited by Verain; 2013-06-29 at 06:18 AM.
Also that same line of thought can be used here. Is a rogue REALLY supposed to face tank anything? Isn't your thing disables where you stun, get behind don't care about getting parried because it can't happen from behind? If you're pulling the, "strength classes are balanced with lower crit in mind" card, I'm pulling the "Agility classes have plenty of active defense cooldowns" card. And some of those classes, rogues and hunters, have resets on them. -Do rogues still have to spec for prep? I know they did at the beginning of mop.-
Basically, frontal avoidance should be almost useless to a rogue since you're supposed to not get hit by using your sprint and evasion and vanish and everything else. I mean, warriors can't be perfectly invisible forever or anything of the sort. (Obviously rogues aren't perfectly invisible forever.) You do get that neato 3 seconds of stealth while wailing on people though, surely that makes up for what? 6% avoidance tops?
Last edited by angryplateguy; 2013-06-29 at 06:20 AM.
Closing this thread.
It's been drawn WAY off topic (movement/incoming damage comparison between leather and non-leather classes in WoW), into discussions which are becoming heated, unrelated, and in a rogue vs. the world viewpoint. There isn't a way to discuss class balance through asking how a specific class or spec gems, or what stats contribute to what in PvP. Since that's where we've ended up, this thread has nowhere to go.
Closing comment to the OP - I'd see the comments about sprint, BoS, and Shadowstep. Those three really embody the original non-magical (or slightly magical - Shadowstep) ideas that rogues should be utterly mobile. Many other classes have received a magical movement advantage - although a rogue who really spends all of their energy (ha, ha, get it?) should be able to keep up all the time with burst of speed. Warrior-charge, idk. That plate is HEAVY man, but whatever, it works in game.
An important sidenote: If you think someone is trolling, report the post and move on. Replying to call someone a troll is a form of spam. Come on folks.