When you have the mindset of "nah I don't enchant or gem, I'll get better gear soon" and don't do LFR or other means to get better gear (Nalak for tier pants, Oondasta, hc-scenarios for 516 ilvl gear, quest for boots, valor gear) then you are not worth a trial.
The night is dark and full of terrors...
If you want a reason based on my anecdotal personal experience, I'll say that everyone we've ever tried to play with that's more than 13 ilevels behind our average fails to perform. Not failing to meet unreasonable numbers based on higher ilevels, but failing to meet even moderate standards based on their own ilevels. I haven't found a player yet in this expansion with a 13 ilevel or more gap that hasn't let me down after I've given them a chance.
These people are the types that won't ever read the strategies you write for them, won't ever look at logs, won't Valor cap, and are essentially looking for a free ride to some gear for a few weeks to kill time. Again, though, that's just my personal experience after having given plenty of players in your position a shot.
I play the game to have fun, but generally in unison with progression, not at the expense of. Therefore, I don't have certain requirements for applicants because I want to, but because I have to. I don't have any sort of stick up my ass that makes me think everyone who applies is unworthy. Unfortunately, not every person that applies is capable of raiding at a high level. That's not something I made up to look down on applicants, but rather an intrinsic truth of raiding; it's not for everyone.
Keep in mind, Heroic Raiding as a game is not very hard, the challenge is in the logistics. It's also not very time consuming. I've seen at least one 9hr/week guild with 13/13H and plenty of 12h guilds. Regardless, players don't want to meet that tiny, tiny requirement because they're wired to be impatient and want things for free. When Blizzard enables this behavior and adds incentives to it via things like LFR, players expect more (If you give a mouse a cookie, and all that.) Because of this expectation, less players are inclined to move forward with the minor commitment of raiding, and therefore less new blood shows up in people's rosters.
Half way is meeting someone without the same ilvl as everyone else in a raid, but taking him on as a trial anyway. But he has to show that he is worth the effort. So the applicant has to go half the distance too. A guild can't go all the way and recruit you when you put in no effort at all.
It's not all about gear. Prime example for me would be getting accepted into a guild on Heroic Madness of Deathwing at 5% buff. Was severely under geared and did a lot less damage then everyone in my class (Rogue). But I knew the mechanics. I learned quick and I didn't mess up. Gear is an easily obtainable TOOL. you just need to find those people and get them to give you your chance
Does no one run through a heroic with someone to gauge their skill anymore? You can trial at much lower risk.
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Someone's gear, at least in my opinion (and experience) is FAR from the most important quality of a recruit. I can name at least a few things that should be a lot more important than gear for a long term success:
- Loyalty. You don't want a guild-hopper.
- Maturity. You want someone who understands that a game is a game and wouldn't cause drama of any kind.
- Being able to understand and follow instructions.
- Punctuality. Being on time and prepared.
I'd take a person with these four characteristics even if it was fresh 90. On the other hand if someone acts like a dick, I wouldn't want him no matter how skilled and dedicated he is.
The night is dark and full of terrors...
---------- Post added 2013-06-29 at 08:30 AM ----------
Because due to the Looking For Retards system, the number of raid guilds have gone down, way down, and these guilds that remain usually are fully staffed and don't really have room for more unless the applicant is sporting some great gear and experience.
It's quite simple actually. One would have a lot more chances to get into a raid guild if there were 50 raid guilds on his server and faction, like before Cata, than if there were just 5.
Everyone only wants folks with 530 ilvl and at least 4/13H and than they complain that they cant find recruits.
Put out a self promotion add at WoWprogress. I did that when I found myself in a guild that stopped raiding after the christmas. Within 4 days I had 10 people that wanted to give me a spot. They might not be the highest progressed guilds, but they can be your foot in. This is assuming you have logs to back your claims.
I also have trouble getting into raids on some of my DPS characters (despite regularly maxing the meters), but have the same people beg me to join when I'm playing my healer or tank.
Playing a healer I am able to skip most of the stupidity that surrounds recruiting these days, but people are just way too obsessed with numbers. There is ultimately one reason for this, gameplay. What defines a good DPS player? The ability to produce maximum DPS output while properly taking care of the boss mechanics. This has always been the case in Wow, but over the years people just started treating the mechanics as inevitable trial and error while DPS numbers as the true skill of the player. No matter how good you are your ilvl will always create the baseline for your numbers and even as little as 10 ilvl makes a huge difference.
Instead of looking for people who are good at executing mechanics the guilds today just look for people who are geared so that they don't have to waste time gearing them up and slowing down progression. Of course in reality the whole concept of progression raiding is executing the mechanics correctly since the less mistakes your people make the less likely you'll have people die and/or the easier it will be to avoid enrage timers. Many progression raids these days fall apart just because of their ignorance in building their team.