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5172-1206-0622 pokemon FC Lets Battle!!
Might sound stupid but when I saw them, it crossed my mind these have to be some temporary items in some encounter (like the legendary weapons for Kael) because they look insane and bound to break pvp, where those reduced cds will ...well, you can imagine the burst.
Cant see them making it live in their current form.
Resto Druid trinkets are still missing 2 skills, that will probably be Tranquility and Ironbark, since other classes had their raid CDs and Tank Cds reduced too (Life Cocoon. Pain supression, Revival, Barrier).
Disc Spirit Shell will not make to Live, if it make, well, that will be really broken.
Provably 39% is TOO DAMN HIGH. They will tweak numbers a bit, I bet less then 20% for normal trinket.
I just can't see these a) being right or b) going live.
I can see the numbers being scaled down in terms of throughput, but the CD reduction....just looks like a convenient play-test via trinket for a legendary weapon proc and not a trinket that ought/will go live. In the abstract it almost fits the mold of a legendary that could apply across all classes - presuming you have abilities with sufficient CDs that you care about.
the fact that on top of this scaling problem our set bonuses are among the worst of the rdps (roughly 1/3 of the increase of mage and warlock bonuses), i just don't see shadow being sought after at all - especially with the absolute god status that disc is shaping up to be.
thank god shadow isn't overpowered in arena anymore, though. all that content the majority of the playerbase has no interest in was really causing significant panty bunching.
Last edited by snaxattax; 2013-07-01 at 06:45 PM.
Do you have a source staying no legendary weapon exists? I'm not aware of a blue post on this. Concurrently, has each tier not brought upon two portions to the quest? I'm only aware of a cloak proc.
I'm hoping that blizzard might be savvy in its release of one via the golden lotus final reward. But I'm sure that's a formula for letdown. As long as the cd reduction comes out, I'd call that a legendary for disc in its current trinket implementation.
it's almost a 50% boost to disc throughput just from the cooldown reduction and how it interracts with t16 disc set bonuses. and a nearly chainable mindbender would be hilarious.
Also, we have DI procs, they are nommy.
mastery doesn't snapshot, which makes the trinket (and the t16 set bonus in general) quite weak compared to other dot classes. recasting dots at the end of a buff does basically nothing in terms of mastery, whereas warlocks get a 150% duration baked in trinket proc when they refresh their dots at the end of a proc.
the bulk of DI's damage still comes from MFI uptime - which again is the problem. we get no to negative return from haste between DP breakpoints once MF goes under GCD which will happen any time this trinket procs w/ meta.
i'm not saying that it won't increase shadow's dps, or that the trinket wouldn't be best in slot for shadow, but that the amount of DPS that a shadowpriest would get from that trinket would be around 1/2 to 1/3 of what a warlock, moonkin or mage would get as they do not have to worry about one of the stats being basically wasted.
the dumbest thing is that they could fix basically all of this problem by making mindflay 4tick/4sec base instead of 3/3 and have zero negative impact on any other aspect of the game. at least we get wings when we cast POM with dark binding, though.
Last edited by snaxattax; 2013-07-01 at 08:25 PM.