Why does everyone seem to think that the Warrior only questline will be for duel wielding polearms?
I doubt that they'd make the warrior only questline something that only effects a single spec, or for that matter, has such an effect on gameplay.
What level are the two NPCs? It's usually a good indication of what level players will be interacting with them, even if they're not attackable.
If they're lv80 or lower then it's just for flavour and will serve no purpose. If they're lv90 then max-level players will be directed to them for something.
Last edited by Netherspark; 2013-06-29 at 01:58 AM.
Maybe this is how a Paladin can finally become a Death Knight.
I hope it's not DK-only because I don't have one. These kind of quests tend to make me level one up just to complete them >.<
I guess is because I don't want to repeat missing out on the Priest Benediction or Hunter Rhok'delar >.<
Why would I want to go through a long questline special to my class for something that's replaced potentially with drops from SoO and probably will never match a transmog set?
A frostwyrm mount would be something DKs could use for a long time and feel proud about. Much like giving Warriors the ability to titans grip polearms.
"It's the content, stupid." Both in quantity, and in quality.
I hope it's more stuff like greenfire, that was awesome and so are class quests.
Theoretically this means if the glyph unlocks the ability to transmog 2h to polearm, which means it has no affect on gameplay then two specs use it(arms+fury). Green fire is really only usable by two specs too(arms+fury), affliction has no actual fire. Also while it sounds simple, it takes work to animate polearm to do such things, like green fire took some work.
We will have to wait and see but that is probably it.
Last edited by Therougetitan; 2013-06-29 at 02:30 AM.
It's kind of hard to expect something like that, given how integral the idea was to a very long class specific desire. I'm all for class quests, but a DK frostwyrm mount would be kind of... pointless.