That's not realistic. Vol'jin can't breach the walls without manpower and supplies, two things at the start of the rebellion he is lacking. By not helping him you are basically assuring that Garrosh will remain at near full strength once the rebellion is slaughtered, and will give him more time to learn about and utilize the heart. When the Alliance finally makes the way over to Orgrimmar, they would be outmatched by the full force of Garrosh's empowered Kor'Kron.
It's in the best interest of the Alliance to help the rebellion because it not only removes the larger threat, but also gives them a political bargaining chip when the New Horde is re-established. That is more beneficial to them then just letting all the "good" Horde die and giving Garrosh a chance to cement his new terrible powers.
Last edited by Grocalis; 2013-07-03 at 05:49 PM.
#boycottchina
I can kill Horde by going to a low camp and slaughtering them left, right and centre. Such a scenario would NOT be a 'fist bump' moment or a story worthy of pride or glory. It takes more than 'killing Horde' and indeed, killing/defeating the Horde isn't a pretty requisite. It is, however, what the Alliance got in Dalaran.
The fact is, having Blizzards little sting in the tail tends to destroy the potential for a fist bump moment in any story.
The purge - just one example of Blizzard habit of giving the Alliance such stings - was wrecked both by having the player beat up innocent shopkeepers/civilians and the the revelation that the players had wrecked the chance to bring the BElfs back to the Alliance. That was a stupid story but Blizzard still put it in there. Either sting was bad enough. Both were overkill. Again, the Allaicne story was wrecked because Blizzard wanted to show discontent in the Horde but had to prevent it somehow.
That's a straw man argument because one doesn't necessarily follow from the other. As it is, yes...the gains aren't fist bump moments because they occur off screen. They are, however, a source of faction pride.If thats not the case then all the Horde terrirotial gains in Cataclysm "dont count", since they were all done in the name of a character Blizz decided to make into a villian. So boo-hoo wheres the Horde "fist-pump" moment?
Sometimes...yes. It ***is*** worth sacrificing that content if, in doing so, it leads to a better story and increased player satisfaction. Especially if updating the old zones does not require much work. Blizzard did a nice bit of misdirection here by saying they'd need to do quests and a full zone work over. They don't. That would, admittedly, be an ideal but you don't need quests to have the art dept replace a half finished tower with a fully built one. You don't need new pathing information for a new NPC standing still as a guard. And so on.is it much more better to sacrifice content in brand new zones in a new expansion in favor of new content in old zones of old expansions?
Would it be worthwhile to give up some new content we'd never know was given up in order to increase player satisfaction by showing the impact of player actions on the game world?
In this case, I'm actually leaning towards yes. It would be worth it. Had Blizzard not so mishandled the Alliance story or left them languishing for so long that answer might be different. And usually, the answer would be new content is always better. But Blizzard does need to offer Alliance players something. And showing that they got some direct benefit from the SoO, that this just wasn't a case of the Alliance being tagalongs in a Horde story and making their enemies stronger as a favour would go a long way towards addressing the grievances of Alliance players.
EJL
Last edited by Talen; 2013-07-04 at 11:29 PM.