Hi Guys! Forgot about me already? Well I'm still around and I bring you this time the:
"Wardens serve as a kind of law enforcement for several races in Azeroth. They keep members of their race in line, or are employed as guards, assassins, and bounty hunters". "They are night elf only, but it is conceivable that a night elf could teach the skills of a warden to a member of another race, but so far as anyone knows, this has never been done. All current wardens are members of the Alliance, though it is possible that a warden might break from the Alliance after learning her abilities. Night elves certainly don't train wardens who are not loyal to them"- from wowwiki
No fear: the warden is immune to fear effects. Cooldown 20 sec.
Blind justice: Gives the warden the ability to see other players without their transmog-toggle
Armor: Plate with strength
Weapons: Chakram(Moon Sword)/ dagger/ one handed sword/ one-handed axe/ War Glaive
Races: night elf, blood elf, orc, gnome, worgen, goblin
MAIN RESOURCE: Focus
tank spec: Evasion Charges
All the Warden’s abilities have a chance based on dodge (if a defensive ability)/critical chance (if an offensive ability) to generate 1 Evasion Charge. The Warden can have up to 5 charges at one time and can activate them to nullify the next attack done against him by 25% of the Warden’s current health.
ranged dps: Rune Scroll
This spec has a minimum range of 10 yd. at which it can use auto-attacks and other abilities. Its secondary resource consists of a collection of 3 different types of runes spread over 6 runes in total, making it 2 of each. Just like Burning Embers from destruction warlocks, this resource is decayed over time when out of battle but it is generated over time as well, when in battle. It’s generation speed depends on spirit and unlike Burning Embers, critical hits or attacks do not speed its generation up.
In conclusion, the first type of runes is the Ranged. Some ranged abilities will require it. The second type is the Stealth rune. Some abilities that will place on stealth will require this one. The third type of runes is the Kinetic. This spec has access to some special kinetic skills which will require these runes.
melee dps: Shadow Chain
Shadow Chain is a unique core mechanic that allows the Warden to string together a series of melee abilities into devastating combos that end with an enhanced version of a magic spell. Some abilities have the potential to begin Shadow Chain, but only Opening Strike can initiate Shadow Chain every time. Other melee abilities require a precondition before Shadow Chain initiates. For example, to initiate Shadow Chain with Rift Star you have to hit at least 4 targets at one time. Once Shadow Chain is initiated, the player’s ability bar with light up, showcasing which melee attacks they can use next in the chain. The furthest a chain can go is 4 melee abilities and a finishing move.
Shadow Chain’s stacks decrease the casting time of your attacking abilities by 25% per stack. At the end of the chain, select non-melee abilities will be transformed into more powerful versions of your spells. When you perform the finishing move, you transform into an Avatar of Vengeance to correspond with the enhanced ability.
1Peacekeeper: As a defender of order and peace, it is a Peacekeeper’s job to protect and serve his community the best he can. He does so by carrying his Moon Blade and swiftly end an arising problem or carrying out ancient and wise codes of conduct that help him smother off discontent. But there is an immense power that has been given to him, the power of vengeance. And there comes a time when for a Peacekeeper, the chains that restrain his power are shattered and Vengeance takes over. When that happens, the Warden is merely a weapon of order. In combat, this tank spec is keen on cc but as a problem in keeping agro without a Spirit of Vengeance active. It is also not very resistant to magic but has a very reliable defense against melee and ranged attacks thanks to his high dodge and plate armor.
2Rift Runner: The Rift Runner is a lethal predator. His mission is to take the fight to the enemies in a terrifying way so that they don’t know where to turn to if they find themselves alone. Rift Runners are an elite sector of the Warden that does not wait for provocation as other’s do. Its only purpose is to cull all those who rise against his order. The Rift Runner brings with him sharp blades and shadows that enforce the will of Vengeance upon his enemies. This spec is especially good against light armored foes because of its heavy armor and fast attacks. However, a good cc can easily put an end to the rampant attacks of the Rift Runner.
3Templar Harbinger: The Templar Harbinger came to their calling by a path of curious inquiry. Possessed of a scientific bent, they spent years engaged in meticulous study of nature's laws--peering into grimoires of magic and alchemy and recreating experiments from charred fragments of the Warden Archives. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced their skills of stealth. As they devoted their furtive talents to unlocking the secrets of the universe, they instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. They then swore to protect the mysteries. This spec has very good cc and is very mobile but has a limited resource that can leave him open to attackers.
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When playing a Warden, prudence is always a good ally, even with Vengeance by your side. A Warden has many attributes, but it does not respond well to miscalculated abilities when fighting multiple opponents. It so happens that even though shielded by powerful plate armor and agile movements, the Wardens effectiveness can only go so far as his hit rate, which is very limited compared to other plate classes and leather classes. The Warden needs to trust his critical strikes to make short work of his enemies, which is the main AP stat booster as his armor lacks attack power burst due to the use of strength. Another thing to have in big consideration, if only when fighting multiple enemies, is the hit rate at which you place Sentence Charges on your foes and keeping your primary target alive long enough for these to be activated.
Credits: I have to end a special credit to Teriz for providing the original concept of the Shadow Chain resource in his maledict Demon Hunter =P. However I salvaged this idea from it and gave it a new use. Thanks =)