Not sure what you are talking about. We don't know when he left and WoW losing subs or gaining subs are not only the result of design philosophy. There are a lot more things to keep in consideration. For example, even if CATA was 5x times better than TBC, it still wouldn't gain 4 million subs like TBC.
I hear it a lot, but I don't think you can complain about a game being too easy until you are completing it's hardest content. WoW has 3, soon to be 4 levels of raiding, a ton of people protest features like LFR but can't complete a heroic boss. Play at the difficulty you desire, you can sit in the easiest most available content and complain, or challenge yourself. And don't give me that "I don't have time to get into heroic raiding it takes too much time and effort and my RL life is busy", that may be true but you are using the reason for LFRs invention against itself.
Basically people complaining about how easy something is are either not challenging themselves, or spitting on people in lower content out of elitism.
While he ABSOLUTELY has a point, and anyone with that viewpoint like yourself, has a point, I think, ultimately, with the way games started heading in 2005/2006 or so, and where it's at now, if MMOs DIDN'T do what they've done, they'd of been entirely lost on the mainstream as a genre. EVEN with doing this, they're still slipping from the mainstream fairly fast. The itch most MMOs scratch is being scratch by things without all the MMO baggage to go with it (Both a good, and a bad thing in various respects.)
and it's not just free to play MMOs or whatever that's causing this. It's things like XBOX Live, Call of Duty, DOTAs and whatnot. A lot of stuff now has light RPG elements of some kind (i.e. leveling up a weapon), without the commitment and dedicated and hours needed to play an actual MMO. Most people are going to be satisfied by that, and when they have to put time, commitment and scheduling into a game, they're going to just say "no", except for a niche.
See, this is the perfect example of a double standard. For a long time people blamed difficulty for sub losses. Specially at the begining of Cataclysm. Now that the game has went their way and is suffering even more, suddently sub losses are irrelevant to the game.
Hint : The F2P genre is mostly striving in Asia.
This guy should get an economy and finance course right about now.
Hopefully Red 5 has someone like this, otherwise we'll end up with another dead WoW killer.
---------- Post added 2013-07-01 at 12:59 AM ----------
Because MOP didn't go their way. That's the whole point. MOP requires a lot more time to be sunken in it than late Cata.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
It's not up to the devs to decide what customers want. This is the job of CEO and Marketing.
---------- Post added 2013-07-01 at 01:00 AM ----------
Right, Ragnaros in vanilla was so much harder than in Cata. Oh wait, it's actually the other way around.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
After playing wow for years I sort of agree but WOW is the 1st and only MMO i've ever played and when I started I enjoyed levelling... Once you've done it about 10 times it isn't quite as fun. I still quite like levelling a character through a new xpac... but only once. After the 1st time it's tedious.
I don't think we play the same game. The only remotely "time consuming" part was the rep grind that has been anihilated very quickly. Now you can hit 90 and end up with an average ilvl of 480-490 in a day. Its actually exactly how late cata was except that you get a welfare legendary now on top of it.
Edit : Here's my Druid, 3 days /played at 90 including the time doing Challenge Modes : http://us.battle.net/wow/en/characte...winds/advanced
What on earth are you talking about? Hint: new players dinging 90 don't have the commendations and the bunch of gold to buy the high level items. So no.
MOP rep grinding, for instance, is far more time consuming than Cata or LK. There are no 5-man catchup etc...
All of that repulsed quite a lot of casual players.
---------- Post added 2013-07-01 at 01:06 AM ----------
Top guilds disagree with you. And guess what, I believe them.
Also, TBC raiding wasn't hard except for a couple of bosses. It was comp- and class-reliant, which is not the same thing.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
Oh wow, some guy who use to work for blizzard is opinionated about something. Call me shocked. Those that agree with him will hold this up as the holy bible though.