I have a Hunter and I'm more than happy not to have traps in my single target rotation thank you very much. I have enough of that kind of shit with RoF on my lock...
Also glad to see Readiness going defensive, just one less button to worry about in BM's ridiculously bloated set of CDs. I just hope they go further, remove Rapid Fire like they were talking about, trim a few more buttons, make some active talents passive... my Hunter's bars are so absurdly overloaded with buttons compared to every other class I play.
And quit QQing, when they remove a DPS-impacting ability like Readiness they buff your damage elsewhere to compensate. Damage balancing is the last thing they do on the PTR, after they're sure about all the ability changes. So they haven't gotten to that part yet. They SAID AS MUCH in blue posts. Sheesh.
Why dont they just change the Explosive Trap glyph so that it doesn't share cool down with black arrow? That way it doesnt affect pve and in pvp you can actually knock stuff back and still have a chance to proc lock and loads with black arrow...
PVE hunters will be fine. They are the only class in the game that is capable of bringing every single buff and debuff in the entire game. ANYTHING your raid comp lacks, a hunter can bring. That is one very strong thing going for them. Another is the fact they are capable of doing their entire full DPS rotation while running around at full speed the entire time. No other class can do that. Warlocks can right now, at reduced run speed which screws them over in several fights, and in 5.4 it'll only be their spammy ability they can cast on the move.
Speaking strictly from a PVE perspective, hunters dont "need" an interrupt. There are very few things you need to interrupt in any of these current raids. The most interrupts you need in all of MOP content is the trash before dark animus and even then you only need 6 interrupts to be 100% covered, and you can survive it with only 3. There is no need for every single class in the game to have an interrupt.
You're getting nerfed because of PVP (big shocker there, pvpers are whiners) but it isn't the end of the world for PVE. You'll be fine.
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It's so sad that my fistweaver monk with 70 -ilvl's less has it easier to solo these rares now.
---------- Post added 2013-07-02 at 12:00 PM ----------
Well guess what, not having an interrupt does matter, if it doesn't why not remove them all ? or let's say half the classes lose their interrupt, someone else will do it anyway...
---------- Post added 2013-07-02 at 12:04 PM ----------
Pretty much all classes can cc this long if not longer. Just because you don't know how to break a CC chain doesn't make it OP.
Last rank 9 fight (or the dude heals to 100%)
Probably a few other Brawler's guild fights, just the ones I completed most recently.
From what I've read there are a lot of rare mobs/rare tame challenges that require an interrupt, not 100% sure on that. Granted, most rares are probably stunable, or susceptible to disorients or something (Intimidation/Scatter).
A possible removal of Silencing Shot is the biggest issue I have with 5.4 when it comes to hunters. They can throw Readiness out the window, but don't take my f-ing interrupt!
Well not having interrupt in open world can sux.
Whenever I run Blood in the snow scenario, I always have to interrupt the boss cause others are slacking. It may be the way to make people play MM. You wanna do Brawlers? Go MM.
Wouldn't the SS fix be like, super easy? Make it a glyph that replaces Scatter Shot's effect with the current Silencing Shot effect, and when glyphed give it a 40 yard range.
I realize that having both is better, but that seems like an okay compromise.