Originally Posted by
Fincher
Overall I'd like to see more difficulty choices not just harder Content. For Example, some people complained that Cataclysm levelling content was too easy, and I feel for very skilled players who are underchallenged by something like Uldum where your Questing consists of lone Pygmys and Scorpions. The best density you can find is pulling three but it is still very easy. In Pandaland however, some people complained about the higher Level zones being too hard.
What I would prefer is some difficulty Choice even while Questing, for Example you pick hard Mode and all Mobs activate Special Abilities and increase their damage done to you but also drop a bit better Loot and chance to drop 1 Justice Point or 1 Valor Point.
Raids I don't mind now with FlexRaid so people can have up to 6 Difficultioes: Buffed LFR after failing, Raidfinder, FlexRaid, Normal, Heroic, and Elite choice for something like Council of Elders. Really, Heroic Council of Elders Elite Mode are propably harder than any Difficulty you wish for by making the Game "harder"