I do think theres one area of WoW that actually needs to be made easier and thats PvP. The entry to pvp wasnt the gear needed. Thats just a grind and eventually everyone gets the gear. The entry barrier is really the number of keybinds people have to use is just stupid out of control. Last time I looked in the mirror I only have 2 hands. So why then do most people pvp with 40+ keybinds? Pretty sure a gaming keyboard and mouse werent on the requirements list on the back of the game. Some people will just never be good with a lot of keybinds. I have been gaming for 15 years and still cant use more than 2 hotbars worth of keybinds. So why then should I be forced out of competitive pvp? Its not like I dont know my classes in and out and have tons of playing time to understand different situations and also know what the other team can do. But because I cant use 40 keybinds that some how makes me inferior? Pretty sure 1000s of hours of gameplay makes someone good not the fact they can mash a ton of buttons.
I'd bring back elite quests (I loved Pyrewood Village or w/e it's called. It was a city full of elites). With CRZ it'd be easy to find groups and I'd finally have a reason to level up without BoA gear.
To make World of Warcraft harder:
Battlegrounds: Add more available players to battlegrounds. (example: 30 Players in Warsong Gulch)
Raids: Make raid bosses and the environments around them more complex and difficult. (example: jumping platforms the entire encounter to stay alive with other obstacles to avoid. not including the bosses attacks).
World PvP: Make the servers lag more.
Arena/RBGs: No CC's or healing.
Auction House: Increase the cost to post items on the AH, and a high tax % on the item sold.
Players: Make the in-game characters be required to actually sleep at an inn.
For every player that screams the game is too easy you have another that see's dailies and runs for the hills screaming in terror about having to do a 15 min a day activity for 3 weeks. For every person that wants a longer questing experience you have another that wants flight in mop before level 90 to make it go faster so they can get to the content they want.
I find that players are too opinionated in various directions for players to decide what the game should be like. It makes it impossible for any company to base what they should do based on what players want and its best for them to decide how hard to make content.
-Heroic Dungeons Harder (TBC/cata like) with NO LFD (kinda like the H Scen is now). Rewards that reflect the difficulty and that are not so easily replaced
-Normal Dungeons with current H Dungeon difficulty WITH LFD tool available. This way both casual and ppl who likes challenges can enjoy dungeons. Rewards only suited for LFR , not Normal raids.
-Gear not scaling much between raids, once the next tier is released usually the raids became useless (Again, not included in LFR, let casuals be casuals and enjoy the content their way). Also this will have impact on world bosses (i like the actual system , but the first bosses get killed way too fast)
-LFR Best gear worst than first normal raid gear (e.g. SoO LFR Gear being worst than MV normal gear). Either this or normalize gear for raids (something like challenge modes) <- only for current content, restriction removed after new exp is released.
- Insert something about gold, there's way too much gold in game right now and you have that feeling that gold will never ran out. Things such as reforge should cost a lot more, also xmog for epic items (like gorehowl)
Create an all out PVP server where upon death they can loot your gear and gold, there would be no dungeons or raids, you can't fly or ride mounts, every time you die you lose Exp, the only area which is free of world pvp are cities(if you can make it in), you have to rely on friends to watch your back, mobs drop all type of gear if you can kill them before someone kills you, there are no flight paths or portals and no hearthstone to get you back in town. Yeah I would do that
Eliminating PTR boss testing and keeping Dungeon Journal and boss ability tooltips secret until it hits live would be fantastic, but that's in an ideal world where Blizzard is able to effectively test everything in-house (which they can't, encounters turn out "unpolished" according to GC). In a way, PTR is also just a way to advertise the new patch and give raiders something to look forward to.
Having read through alot of this its crazy to think but most of the changes Blizz made are because its what people said they want, now it seems that people want it turned back. You will never get a middle ground that everyone is happy with, tbh I think Blizz do a great job considering x million people all saying they want this, that and the other.
Oh look another thread where every Tom, Dick and Harry seems to know how to fix a game in which they have no clue how it works in the first place.
While in general I agree with you, there have been several times where they didnt listen to the majority of people and listened to a very very very small part of the community and made huge changes that have had sweeping negative effects on game play. Seperate lockouts and gear would be one such a plunder.Blizz made are because its what people said they want, now it seems that people want it turned back. You will never get a middle ground that everyone is happy with, tbh I think Blizz do a great job considering x million people all saying they want this, that and the other.
I dont know that doing what the vast majority of people want is bad or not, but listening to .01% of the population and changing something that as we have seen has caused the game itself to change negatively was just bad design.
i dont mind how the game is right now.. i dont play this game for any challange or anything, i play because i think it's fun, and when u wipe and it takeing alot of time.. just for the sake of it.. isent fun =P since the point of the game for me is to get the best gear so i can roflstomp quest's, LFD, LFR, i wont do normal raiding.. i dont enyoy the "progression" part where u wipe and wipe and wipe for hours when u could do more fun stuff instead.. so just gief loot kkthxbye ^^
and remove the ability to buy gold, BoT and stuff like that, since then the game would be harder for those people who actully use's that
But nobody here is questioning the difficulty of normal and heroic raids. That's not the area that needs attention.
1700 Ret LF RBG
I can assure you that people are not flocking to grab that Ret. The point though is that the content before normal and heroic raids are too easy. Causes a massive jump for players new to normals. The rewards for normal and heroic raids don't justify doing them for a lot of people. LFR needs to go away and flex raiding should be the new LFR. Heroic dungeons need to be Heroic.