agree with larry01, i think the first impression of a MM hunter is a "Sniper Hunter" and about surv, something like a ranger! =D
I always play ranger type characters but only if there's no pet, I remember when people would go Bunny Thumper with the Ranger in Guild Wars and I've never liked pets since. I'd like it if MM was petless, I just hate having my utility and damage tied to something external.
One cannot simply quit wow his way into Mordor.
It would make specs feel different finally. I want BM to be melee too.
I wish only Beast Mastery had a pet. While Survival and MM focused on the ranged aspect of the class.
I'm probably gonna get shot here for saying it but I reckon rogues should get a ranged tree.
As for hunters, I'd love them to be more spec specific. BM obviously with multiple new skills. Heck, Maybe only 1 or 2 ranged skills - rest pet control. If you want a melee hunter this would be the spec for it. Maybe even have a seperate skill tree for Ranged/melee pets. MM - no pet & multiple new bow only skills. Surv - similar to BM but with multiple Trap skills incl buffing/debuffing raid/boss.
Hunters and Rogues could definitely benefit from a "Warlock style" redesign.
"Legacy servers are looking less like something that could be interesting to try and more like a highly successful quarantine."
Pets are one of the big reasons I love my Hunter so much. They add a lot of personality and room for expression (your pet says a lot about you, etc.).
I would not be against MM being a "petless" spec though, so long as it doesn't become the only correct choice for raiding.
do i want it? no. would i care if mm went petless? no, either. however using a sacrifice mechanic would be pretty pointless as it would completely negate important aspects of the class (bringing buffs, using abilities through pets).
i'd rather just see a model where the pet is still present but not involved in damage anymore. only a support and guard mode.
Slightly off-topic, but a bored Hunter walks into a bar. The barkeeper says:
I'll admit, this was a lot more fun than I thought it would be. But I think it's just the novelty of doing something you're not supposed to be doing. Much like how I was doing Cataclysm heroics with warglaives on my Rogue.
Completed legendaries: Twilight, Sunrise, (Eternity), Incinerator, Bolt, Quip, Frostfang, The Dreamer, The Moot, The Juggernaut, Howler.
Current projects: Frenzy, mini Llama.
I believe a hunter's pet is iconic and needed, period.
If i wanted to play a demon hunter... i'd play Diablo.
Honestly I would love, Ive never been a fan of pets. However I enjoy the hunter class more than I dislike pets, plus Im specced PVE Surv and PVP MM so pets are just kinda there for the most part.
just have most of the skills transform for that spec and modify them accordingly.
give them a new buff which takes damage reduction as if wearing a shield, focus regen buffed, lose cobra and maybe have a skill which boosts focus regen or gives a flat amount and some spec only skills to bring them in line with melee classes.
Personally having a hunter pet was one of the main reasons I chose the hunter class so long ago. I'd be okay with it being a glyph, but I wouldn't want a spec to be a petless spec.