sweet set. I think it will be used often for transmog in the future.
white/blue is especially beautiful.
Looks like this guy.
Sha of Fear Melee hit You 372908 Physical. (766625 Overkill) (Critical)
Begging us to buff is sometimes easier than trying to beat the boss.(Source)
Calm down. They might even give you the option of pants. It's something they seem to have done since MoP with plate sets that have a kilt. The Death Knight T14 set also had a kilt, but the off-set T14 lookalike chestpiece had no kilt. With some luck, the Paladin T16 set will have the same treatment.
This needed a cuff-like model for the gloves. But otherwise this is probably the best set we've had in MOP.
The shoulders and parts of the kilt have the judgement-like feel to it. I'm really digging it. It might be hard balancing such a strange teal color for our gold/blue themes but it'll work.
Not too crazy about the magma red version though.
Reminds me of the Challenge Mode armor, which is one of the best sets we have.
Also, our legendary cloak will go great with both the Blue/White set AND the Challenge Mode set!
Unf. Look at that cloak, so glad it did end up being ours.
Last edited by Krekko; 2013-07-03 at 09:57 PM.
Together with pvp set, how often do we get both pve n pvp that look good?
Rexxar for Warchief!
A bit iffy on the feathers, but I like each version. Kind of hoping the blue one is LFR or Normal.
Slightly off-topic, just occurred to me. Does anyone know if Blizz is adding a 4th colour for Flex raiding, or will it share the same model as either LFR or Normal?
The Robe/Skirt/Kilt/Dress argument starts and ends here.
We're not going down this road.
Love it. Yellow one is normal I would assume, there's a icon on the front page named paladin_raid with yellow colored helm, and they usually use normal colors for icons. I would think blue one is LFR and red is heroic.
Definitely looking like my favourite set this xpac.
Screw you guys...seriously. I've never been more tempted to main swap to my alt Paladin.
<Static>, 16/16H, 13/13H 25mOne day you'll understand that whoring dps/hps for ranks doesn't mean you are a good player, there are many more variables that separate a great player from an average, dps/hps ain't one of them.
If they make flex and LFR the same color, it would fix the issue of the color being 'removed' once you level past the LFR queue. ( Dragon Soul comes to mind. )