So Hutia becomes impossible to tame in 5.4, right? It self-heals faster than Scatter Shot comes off cooldown.
My raid group has a single melee. I have absolutely no choice but to lose one of my existing glyphs.Having an interupt is hardly a "must have" as a Hunter in raids since every single melee in the game has a baseline one nowadays.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
I am not ok with this, even from a PvE standpoint.
I am not interested in losing SS for an interrupt to get ganked in the open world while doing dailies or some bullshit and have no scatter to fall back on. It's uses may be few and far between for PvE but they still exist even if the ability in PvE is under utilized for the majority of the content.
This is just the latest in a long line of things of smacking hunters in the face and not a single one of you who plays this class as main in PvE or PvP should accept this as a reasonable solution to the actual problem -- it is not.
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Heroic Horridon says hi.
"Must Have" is subjective.
It has been the best option, uncontested without binding shot. Even with binding shot as an option, there are far more opportunities for an interrupt or to backup interrupt. Intimidation is garbage and is 100% useless if the target you need to stun is any other target other than the target you are already on. How long is that wyvern sting going to last with all that cleave damage going on? Yeah about that...
To people saying this is a "must have" glyph are just overreacting. How many fights in this tier require interrupts from anyone in the raid? 3? Council, Horridon, and Heroic Megera every other fight no interrupts are needed. This is a fine change to compensate for losing ss.
It's weird to me that you see the fights in a vacuum. I use my Silencing en route to Tortos (big bat trash) and Dark Animus (lightning spamming trash). Yeah, those are still parts of Throne of Thunder. Parts where having an interrupt is a boon to the raid.
It's also odd that people considering Silencing a must have spell because an interrupt is such a valuable tool to have (everyone took it for a reason) -- but as soon as the choice makes the jump from talent to glyph suddenly there is no issue anymore? Insanity.
*looks at Range and Cooldowns on Silencing and Scatter shots*This is a fine change to compensate for losing ss.
Yeah, no.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
They want us to use Marksmen. Blizzard is giving us the utility minus the burst of Beastmastery. They don't like being able to lock specific classes down and destroy them.
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So effectively you have 2-3 melee interrupts. Two tanks and your one melee. Then you have multiple casters with 25 second interrupts to fill in the holes.