Glyph of Combustion now useless else won't line up with AT correctly; will probably be more beneficial to not take glyph.
These changes are huge QoL/burst/cd management setbacks. I guess that's what they determined was needed to avoid CM nerf?
Mage in <Easy> on Aerie Peak
And I really doubt mods like you making a new account to circumvent a ban either, but hey I don't know the story
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I feel as if there intentions weren't to nerf the cooldown, but rather the direct damage and the dot portion of the glyph, it just so happens the cooldown is also included in that. Maybe they can change the damage and dot duration to 50% and leave cooldown at 100%? blizz plz T.T
So would you delay the Combustion for over 40 seconds potentially to line it up with the amp trinket.
Maybe im getting the timing wrong, but that to me makes it look like it wouldnt line with Amp at all. (Do correct me if thats the case please)
Aycheff - you could just not use it until the 90 second mark if that was the case, it would just give you choice.
Last edited by AjayxDD; 2013-07-15 at 05:09 PM.
This actually makes unglyphing combustion an option for certain fights, but it's more annoying than anything.. last thing we really needed to this spec
The POM change won't matter too much for fire as we should be combusting before the 2nd POM hits anyway as it's a weaker hit that will most likely reduce our current ignite.
The Combustion one really throws a spanner in the works though. My first reaction was, okay, just run without the glyph, every second combustion will be up with the Amplification trinket and it gives us 7-8 seconds to play with each time it comes off CD to build a nice sized ignite. But then running the numbers quickly I'm not so sure. As the Amp trinket increases Combustion damage by at least 3x than without it, I think it might actually be better to stick with the glyph and save Combustion for it...
If we say a glyphed non Amp Combust hits for 1.5m, an Amp one hits for 4.5m and lets say an 8 min fight. This means a non glyphed non Amp Combust hits for 1m and an Amp one hits for 3m.
Without the Glyph we'd have:
5s Combust - 3m
55s Combust - 1m
110s Combust - 3m
165s Combust - 1m
215s Combust - 3m
270s Combust - 1m
325s Combust - 3m
380s Combust - 1m
435s Combust - 3m
Total = 19m
With the Glyph and not saving for Amp:
5s Combust (Amp) - 4.5m
72.5s Combust - 1.5m
140s Combust - 1.5m
207.5s Combust (Amp) - 4.5m
275s Combust - 1.5m
342.5s Combust - 1.5m
410s Combust (Amp) - 4.5m
Total = 19.5m
With the Glyph saving for Amp we'd have:
5s Combust - 4.5m
110s Combust - 4.5m
215s Combust - 4.5m
325s Combust - 4.5m
435s Combust - 4.5m
Total = 22.5m
This obviously varies hugely based on procs, RnG, fight length etc and is just really quick paper towel stuff (which I'm sure someone will pick apart ). This also doesnt take into account that Combust glyphed wont line up with AT or PoM now though but that would only enhance the saving of Combust for 90secs to use with Amp.
Last edited by Pspsully; 2013-07-15 at 05:21 PM.
Still take Combu glyph, and use every 90s as you do now (delaying for Amplification ofc).
Hey guys on the bright side if this change is really bad, we can just cry about it like warlocks when they changed the KJ talent and get it reverted, right? please tell me im right guys, please
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That new AV change is huge. Double Dark Soul for ST and MF for AoE. The new KJC is still useful though >.>KJC is now the weakest talent on that row by a mile, there is almost no point to it because of how changed it is and how buffed Fel flame is : )
so now i have to give all my officers under the table mouth hugs for dibs on first trinket?
Also it makes me happy there is actual discussion about the change as opposed to flipping out and pitchforking blizzard. Nice job guys