My only beef with the current situation of wow is that as you level a new character it feels very much like an Asian mmo with how quickly everything scales.
So what changed?
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Why waste development time on a visual change that could cause a huge backslash?
But since approx. half of the Titan team joind WoW again, they will have enough manpower to get everything done and find the time for the item squish.
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Quite simply the stat inflation is bad for the health of the game and is broken as it is.
The reason that the squish is so shunned, it's because people don't understand what it actually is.
Imagine that you have 500k health and you do 100k dps.
A random boss from the old content you LOVE to solo hits you for 10000 average and he has 2 million health.
With your 100k dps you will kill him in 20 seconds and he will damage you for a total of 200000 damage, so you're left with 300k, which is 60%.
Now imagine that now you have 5000 health, and you do 1000 dps.
A random boss from the old content you still LOVE to solo now hits you for 100 damage and he has 20000 health.
With your new 1000 dps you kill him in the same 20 seconds and he will damage you for a total of 2000 damage, so you're left with 3000 health, which is the same 60%.
So tell me, what's so different about these two cases?
Basically Itemshquish doesn't make more than jst erase the huge gaps between gear and tiers of past content.
Nothing more. So I don't understand why people complain about it, it just takes the game back to earth with numbers people can comprehend easier and which are easier to read and compare.
Or do you realy find it fund to compare 23098 haste against 13987 masters + 14986 crit
I personally woudl rather compare 212 haste against 103 mastery + 123 crit.
Last edited by Talime; 2013-07-04 at 04:17 PM.
So why should blizzard add in a visual change(its nothing more than that untill it starts affecting the performance). That will remove content from certain players? It makes no sense.