Originally Posted by
Otiswhitaker
How come these people never seem to complain about the real problem: Thew game doesn't teach you anything, and that is absolutely Blizzard's fault. Everyone glosses over this problem, and wants to blame players for flawed implementation of content.
As is, the "Tough" content is designed for people already doing that content, or people who really search for it, which is kind of flawed. It's why there's no new blood coming in. It's desgined very insular, the entire game.
Bad players exist because Blizzard has spent the last 8 years training them that way by making one part of the game work entirely different from the other :x and providing no real systems in game to teach players how to actually play the game :x
If it were the opposite, most anything could introduce challenge without much problem. Instead, everything is either REALLY EASY or REALLY HARD for people. There's no sliding curve of difficulty, and again, the game doesn't teach you anything. You can cap out playing "wrong", and that's not even a new thing :x You could do this in BC (When I started playing!) too. That's a problem.
Anyways, to jump back on the right topic, it's pretty obvious why Blizzard is pushing LFR like they are.
It's so they only have to design assets for only one thing, and put everyone in it, and keep everyone "happy" with minimal effort on Blizzard's part, rather than having to design different content for a multitude of playstyles.