Sórry to correct you, but you are the one who simply isn't speaking the truth, or at least u speak of a subjective truth, which is kinda irrelevant. When did 1-tanking Durumu become mandatory to kill it, on progress?Certain heroic strategies demand specific classes in specific roles, like paladin tanks solo tanking durumu
Sure a paladin tank helps, same thing on Horridon, Iron Qon etc. However, we are on 13/13hm, and we never 1tanked anything (except for Ra-den, as it's quite standart), and I know that we are certainly not a special guild on that account. So it's defo helpfull, we can agree on that, but I can assure you that claiming it's nessesary to kill the boss, is not true. It's more than doable without a specific raidcomp. In addition to this, you state that:If that was a true statement, then using 2 tanks for basicly all our progress fights, would in your mind, not be possible, since then we would be laggin dps right? Ofc taking into account, that those 2 tanks does less dps, due to split vengeance, and furthemore shutting down a dps spot. We did manage all the fights without cheesing the encounters, and once again, I'm a 100% positive that we are not a special guild when it comes to killing bosses.If you think that's the case, then you are either way outgearing the people you play with, or the people playing those other classes are not getting anywhere near their full potential.
Again I have to mention: Player > class/raid utilities. U had to have your warrior switch to paladin ½way through the tier, we have had a monk/drood throughout, and never really caused any trouble, cause all the dps'ers play as supposed to, tanks likewise.
I'm very well aware of that fact, played the game for more than 6 years, always 100% focussing on pve and pve progression.There is also a long history of class stacking due to certain raid utility, and paladins once again are in that class stacking mode. If you want to "lol" at competitive raiders bringing up legitimate concerns, then you aren't raiding competitively.
I dont see how it's a legitimate concern, it's simply not true. You might have to change class on a specific encounter, cause u race for world first, and e.g. a mage just wont do on a given encounter (Blatty mage-> lock like u mention). But if u are just a tad behind those guilds, you dont need to change class, or bring anything specific to kill a boss. We have never submitted to the "oh shit, we dont have a ....... we can't kill this, gotta call the raid, cba wiping" and really, it's just sad to blame something on 1 class/factor. I know there are a few exceptions to this, but they are very rare, not present several times in a tier. Raiding amongst the top 150-250ww is kinda competetive as well I should believe!
Maybe not on the first 5 attempts on a new boss, but if u can't adabt, then that's your problem, not mages being unable to deliver burst on demand, in general. (go frost and ele freeze-fs/glyphed coc + nt cleaves and arc exp spam, orb + il's. Then tell me again, that u can't do burst and hard aoe, even combined, and in more than 90% of any case, also on the right demand. (sadly the shatter/mastery bonus will be removed ion 5.4 tho )Sure, a mage with his frozen orb or combustion set up will be right there, but he won't be right there for every add phase.
That's true, BUT, it's still more than doable without having a mage with a 20% dmg reduction raidwise," raidwide temporal shield", or the like. I just dont see why we would need more utility, in any given raid, u will at least have like 5cd's rd each 1-3min from other classes + healers/tanks, that should be more than enough to overcome the hard periods of raiddmg/burst dmg/other kinda survival periods. We can however, help healers a lot, due to our personal cd's TS/ib/invis/Barrier and pro movement, which some other classes can't get near. We even save gcd's for doing more dmg, by having the raid cd's on hybrid classes, leaving us to do what we do best, dps Guess it's after all the main mechanic of a pure dps class.No one is saying a good mage deserves to be left off a raid team. What they are saying is that if player skill is equal, almost every other class brings something to the table much more than mages.
Again it's party true. Their cooldowns help, but if u are 10-20k above those other classes (boomer/sp or such) then shaving off like 20sec of a fight, could be 1 less interupting jolts on animus, 1 less thunderstruck on lei shen (u name em), thus kinda adding a cooldown in another way than bringing it to the raid in the form of an ekstra cd-ability, shawing off an ability from even occuring, thus stopping a possible late-wipe from occuring. E.g. having 1 less interupting jolts happen on Animus is 350k less dmg on everyone. Even more powerful than a smokebomb or the like.I will say, if I play my mage to the full potential, and there are 7 other dps playing their classes to their full potential, my personal dps won't help that much more versus their raid cooldowns.