I've been playing mage on and off since vanilla, and only recently came back to 10man raiding.
Having killed H Ra-Den this week, I still feel in 10man raiding specifically, that mage feels a little weaker than other classes.
As we're not strictly pushing Enrage timers, it more comes down to what each class can bring to a raid, and mage generally comes up the weakest.
We have no defensive CD to generate to the raid, and Time Warp can be brought by other classes as well.
Compared to Warlocks, Moonkin, Spriests and Ele shamans, does anyone else feel we seem to come out on the weaker side, just because we provide no extra 'bonuses' compared to them?
Hunters also seem to suffer from this, but their raid buff utility, as well as misdirections and pet taunts seem to make them more viable than us.
Anyone else feel like we could do with something helpful in terms of bringing more to a raid?