Originally Posted by
Shuji V2
It occurs on a regular basis whenever I do dungeons (doesn't really matter whether it is low level or 90-heroics) that people feel the need to pull in front of the tanks. But for the love of god, why?
I know that my tanking skills aren't to be questioned, I chain pull and usually grab an appropriate amount of mobs relative to the distance to a new pack. But it also happens when I queue as a healer or DPS that even though they are very much capable tanks, people just keep pulling as if their lives depend on it.
What's the point in running miles and run back to train them on the tank? You know you have to walk that distance again right? Essentially you're doing double work which isn't efficient at all. Another thing is, people like to mess up pulls by not waiting 'till the tank is at least in range of the mobs and use an AoE ability. With this I mean, you can wait just ONE second so that the tank has direct aggro on a pack rather than attract all the mobs to you and make the tank work a double shift (or possibly triple if you're really pushing it to be annoying).
Personally, I do whatever I can role appropriate-wise to make those people pay the price for that. As a healer, I refuse to heal people like that and as a tank, I'll just let them die and pick up afterwards. Of course I let people know when it happens, please do not pull ahead of me. But if they refuse, I'll refuse to do my job too.
In all honesty, perhaps I can not cope with this change to the World of Warcraft. I've been a vanilla player up to the beginning of cataclysm (where I went on hiatus) and only started playing again since a month. It just really bothers me that dungeons are pretty much the same as scenarios minus the boring storytelling. I am just really used to having set roles for each player and that you couldn't continue with one or the other. So you were forced to work together and execute your roles as perfectly as you could. Because you knew that those mobs would otherwise kill you within 2 hits.
Now it just feels like the lines between tanks, healers and dps are just blurring more and more and specs become obsolete. I mean, whenever I try to let someone die they can still manage to survive perfectly fine while not having any good gear at all. To me, that really ruins the fun in the game because I believe in having set roles for each class and spec. In most cases I end up leaving the dungeon just because of it.
But anyways, it might just be me not being able to get used to this change. Any thoughts from other people?