Originally Posted by
bloodclot
No problem, lots of people on here speak to one another in a way they wouldn't dare to irl imo.
The ideas you presented there are actually excellent. I like the vial idea. The problem my friend is this.
Poly count, thematic consistency and silhouette.
That vial idea could probably be implemented in a different game, with a lower depth of field and an over the shoulder view.
I just can't see that happening in wow, where you could be in a group of up to 25 moving player models at a huge vantage point,
where individual design pieces can't even be seen not a mind rendered by the engine.
I really personally would dread to work on the tier sets for wow, a friend and myself were discussing it recently and it seems like a huge task
and the fact that they insist on sticking to a tier theme is like an added handicap. I would rather see them stick to a class design or possibly role design
with the hybrids having a more flowing elegant form set, and the pure dps classes maybe an aggressive angular design.
In all honesty though, Blizz has one of the best art teams in the world, not just in the gaming industry. I know of people who've jumped in between there and WETA,
which is saying something. I think they're probably doing as much as they can right now, bar maybe one or two things :\