Ok, I've been using a Mastery>Stam>Str>Parry=Dodge>Exp/Hit build and its been working pretty well, but I've been seeing what I believe is a Str>Parry=Dodge>Stam>Mastery>Exp/Hit build, and I was wondering pro's versus cons of using each?
Or if both are wrong and there's a better way to go about it.
Like I said, my current build is working pretty well(worked up to and including Animus normal) but if there's something better I'd like to hop on it and get it going.
(I usually pull about 60-80k dps with my current build.)
Originally Posted by Nixx
Yeah, Europe certainly didn't play any sort of role in destroying the stability of Africa. The United States is literally the source of all evil. The United Satans, mirite?
Someone made a great topic on MMO-Champion about avoidance, if I recall correctly: avoidance is usefull after 50% total. (just can't seem to find it)
We won't reach that, so it might be better to go for pure mastery instead of mastery/stamina gems, more control.
Well someone is a little high on themselves.. sorry i'm not as far as you.
I'm just repeating myself here, but well: I feel irritated by people like you who post bad stat priorities in a thread where people ask for advice when all you have to show for is lfr level raiding experience.
Sure it works for you but a decent dk wouldd still be able to do tank that content level in plate int/spirit gear.
Belittling people rarely accomplishes anything. You're right though, parry soft cap is pretty much as important as hit cap. I'm not sure where all this stamina-talk is coming from, it's useless unless you're dead within 2-3 globals and that shouldn't be the case unless you're rolling with 463 gear. Mastery is way, way better stat to gem, and like said before, if the socket bonuses are good there's no reason to go for them.
Been seeing a lot of conflicting ideas across multiple tanking forums. I was a fairly hardcore HM raider through BC, Wrath and Cata and have recently gotten into MOP. I am looking to begin progressing with a guild that has a few heroics down and is starting to get to the more difficult ones in TOT and I am just trying to see what the best way to gear, reforge and gem.
Currently sitting at a 512 ilvl and going by the stat priority Hit=>Exp soft cap>Mastery>Dodge/Parry>Haste.
I am considering starting to reforge some avoidance for haste but not sure yet. Any advice on other Blood DKs around the same progression is much appreciated.
Discussed this with a few people a few time ago and we came to the conclusion that avoidance is just garbage.
7.5% hit > 7.5% expertise > mastery up to 200% > haste > mastery over 200% > etc
Although I don't recommend, you can skip the 7.5 expertise, it only makes your heart/death strike unable to be dodged (heart strike can still be parried).
I believe you should still go with avoidance until you can get 200% mastery easily, which requires something like 535 ilvl at least.
You can check on wowprogress what the top geared blood dk's are doing with their gear. You can also search for people with almost the same ilvl as you and compare.
So the general consensus is Hit 7.5% > Exp 7.5% > Mastery > Stamina > Haste > Dodge/Parry > Exp 15%? For 10 man at least? My raid leader uses askmrrobot.com as basically gospel and I need some feedback to give him about this. I am not trying to hijack this thread, and if I do I'm sorry but I feel that this pretty much pertains to what the main topic is about. Thanks in advance for any advice.