I know. I'm one of those raiders (I wouldn't count me as hardcore though).There are tons of players that are hardcore raiders who manage to enjoy raiding without a superiority complex or the need to ruin other people's fun, that's the kind of player you should aspire to become.
I dislike LFR because of it's mechanics not because it allows other players to see the content.
WoW has far too many issues and simply put, "design choices" to be fixed anymore, for me.
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The difference is hard content (that is gated by skill) leaves you with more satisfied players in my opinion. Always something to work for and when you actually accomplish something, even minor, it's more rewarding than doing LFR while watcing The Walking Dead or making dinner.
There are players of course who quit at the sight of that sort of thing. But fuck them. They probably wouldn't be the ones to commit to a game for long anyways. And personally I'd be willing to cut 1 million subs if 7 million subs are happier rather than appease 1 million subs and have 7 million sour subs.
I'm a little lost on what you think needs 'fixing'.
Originally Posted by Ghostcrawler
WoW has gotten far too repetitive now. Even more so than it was before. MOP has had the worst grind in WoW history, but 5.2/5.3 has helped reduce it. But their way late on that.
Pretty sure that's one of the reasons why a lot of people are unsubbing.
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What avenues did they take away apart from class quests wich is again END LEVEL content?
You seriously hasnt noticed that wow follows the sheme: level to max - start content and everything else is just there to level?
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Have you done it yourself? it was ONE(!) guy .... your logic applied would mean that after one man stepped onto the moon noone else want to do it ....Sha being soloed already
The chances are 0%.WoW was,is and will be the same.For 8 years they couldn't balance it,not gona happen now
Originally Posted by ManOluck
Just because people are running LFR isn't because it is fun or engaging. It is because it is the only means to realisticly progress your character if you are not in a normal/hardmode guild. In vanilla wow people had all sorts of means to progress there characters because items actually felt powerful when you obtained them, even from a dungeon. Casual players could, for example, upgrade the dungeon sets to epic quality with long/intense quest chains that gave people something to do and wasn't drool on your keyboard content like LFR.
The world felt larger because flying mounts and rediculas amounts of portals to every location didn't exist giving people a reason to go out into the world. Dungeons were long crawls that many enjoyed as it made there accomplishments seem even sweeter when they obtained them (Blue gear from dungeons felt alot more epic then LFR gear even if they were blue in color but not in spirit). Some people may not like attunements but at least the developers were trying to engage the player in exploring the world with non linear questing, as opposed to the on rails questing that we have now.
The game was based more on the world experience and RPG elements of building a character (talent points) then looking for that quick fix from a gear slot machine that is LFR.
The game today is a game of menu's and repeating the same content over and over with little sense of progression where as in Vanilla and BC everyone felt liek they were progressing at there own pace regardless of who saw the content right when it was release (if someone hasnt seen content just because it wasnt new when they cleared it doesnt make it any less new for the player). All groups of people could run something that was tailored to them that wasn't stream lined like LFR. Heroic Dungeons , Tier 0.5, long dungeon Crawls, Karazhan for the friend/family guilds , SSC for the more hardcore etc etc.
Now the game has de-evolved from a classic RPG dungeon crawl/build your character/explore the world , to sit in town, open a menu and queue for content or run 4 different difficulties of the EXACT SAME RAID TIER causing burning out. This is what happens when you create fast food consumed type content.
The RPG aspect of progression in this game is Dead. Enjoy your boring epic saturated content that gives no sense of accomplish to the majority of the player base.
Blizzard has confused players with limited time to play with being inherently bad and thus giving them boring content akin to LFR.
Would Zelda as fun if he could kill Ganon by avoiding to hunting for pieces of the mastersword by simply farming valor for a few weeks and buying it from a merchant? People want a journey when obtaining gear and progressing there character and the current model rapes players of that experience.
Sorry for all the errors , it was late and I was tired.
You can't fix what isn't broken.
I think the game is at the best of its lifespan.
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Last edited by Norjak; 2013-07-07 at 07:38 PM.
interesting to read here what the focus of the problem that needs "fixing" People have different perspectives.
For me, 5.4 is a backstep. Introducing more avenues of raiding, introducing more of battlegrounds type weeklies, and seesaw class fixes are part of my frustrations (currently). My interest in playing next tier is waning.
Could be the state of the game...and could be the way it is....until next xpac.
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Last edited by Jtbrig7390; 2013-07-07 at 10:17 PM.
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