If your pet has to sit on a boss for some reason (such as on that Gunship fight in Dragon Soul) then yeah, you wouldn't use that. You would, however, keep your pet on passive. And if you're BM and your pet can be on your target but isn't, it will die exponentially slower.
I'd assume he'd figure out how to micromanage pets by the time he hits 90, though. :P Overall, having /petattack bound to a common attack is pretty good advice and makes micromanagement easier.
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Two other massive hinderances:
- No immunity (Lei Shen, Will of Emperor, Ultraxion etc.)
- Soft caps on stats in heroic gear (ie. no benefit on Primordius, sinestra, alysrazor, Sha P1)
In my opinion, warlocks are the answer to this question. I've never felt that they have trouble dealing with any sort of mechanic since they have a tool to get out of it.
If you are looking for specs that can bypass specific mechanics than of course you have mages, rogues, spriests, et cetera. But as far as being able to dps on the move at any range, with no particular target switching penalty, et cetera, there's really only one class that does that.
Surv hunter, not saying BM because if there's a target swap to the other side of the room, a BM hunter loses much more dmg on that new mob waiting for their pet to get than than a Surv hunter would. That being said, surv can even just leave their pet on the other mob assuming its still there and not really lose as much dps as a BM would... Unless it has dash and blinkstrikes up I guess. don't remember how long the range is on BS anyway.
After that... probably a rogue. Shadowstep + sprint gives them pretty good mobility in a raid setting. Feint wall and Cloak allows them to more or less "ignore" certain mechanics that would force other melee away from the boss (ex: rockfall on tortos, might fall in a way forcing other melee to run away, but you can just cloak and stand in them as a rogue afaik.)
hunter ofcourse.. 40 yard melee
Hunters: Ranged, mobile DPS, Deterrence to bypass mechanics such as Ionization, threat reset, Disengage allows you to quickly avoid certain mechanics like a Lightning Wip, or a Horridon Charge, etc., while minimizing time spent moving.
With regards to Melee, it's Rogues.
Last edited by Myz; 2013-07-09 at 05:49 PM.
hunter. my one cast time ability isnt even interrupted when i have to move or get knocked up/back
its ridiculous, really.
warlocks (at least in this patch)
but whatever you do dont pick shadowpriest. The only spells really castable on the move (without speccing into proc based instants) are SW:Pain, SWeath, and Halo/Divine Star/the other 90 talent
I suppose Moonkins are the complete opposite of Hunters in this regard?
Hunters and Warlocks.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
God forbid Hunters have anything.