Ok, I didnt write that the way I wanted it to sound like.
During progression on a new tier, once you start heroic you are most likely undergeared. So everybody needs to max out dps and hps. Now with lower gear almost everybody has lower health, so EH and absorb win here, tho strong healing like tranq is good too on almost every fight.
The difference between an hotwtranq and a non hotw tranq as guardian or feral with int weapon is huge. now the problem is DoC does more damage (not that big of a difference but it still does more) than HotW. So you have to choose the other classes dont. Tranq alone is a nice support but a HotW tranq is huge, its curretnly the strongest healing cooldown ingame. And even than they would have to cast it for 6 seconds. Plus if you have to move you lost a one time cooldown.
Shamans heal so much with jsut changing a glyph and a talent which doesnt affect dmg on some fights. Sure a bit positional requirements. every class utility has its weaknesses as melees, bnanner need to be placed near the boss, smokebomb needs to be placed and raid stacked. The long cooldown the channeling and that HotW tranq is so strong are alot of restrictions for our only raid cooldown. and you loose dps by speccing hotw.
This is a huge problem after they changed this I only played feral twice in lfr or raid nd brawlers of course. I even quest as a bear right now. having two different specs and two different sets makes playing feral alot harder.In the real world "feral" spec was devided into two - guardian and cat, so cat should be 2 times more rare than any other spec just because of this change.
- Most ferals choose guardian, because tanking feels more rewarding.
I mean both speccs are really strong, and suitable for every raidencounter up to now. with the current one tanking tier having a druid like the old days as a tank would be insane maybe even to strong.
And to add feral is really cool to play cause this tier almost every hard ability in the game is not hitting melees. even on heroic. having a class with a fun rotatian and DoC is really nice. melee is just tunneling on the boss and use a cooldown every now and then, cause almost no important ability hits melees.