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  1. #341
    And what makes a weapon legendary anyway ?
    Warglaives/bow being a random drop.
    What legendaries have not been reliant on RNG potentially being handed to a player who has had a fraction of the number of kills than another who who by rights should have earned it ?
    Also how is it being a weapon fair, since there will always be some classes or specs over-represented in terms of previous legendaries and some under-represented.

    You seem unable to define what makes the item legendary, because you cannot.

  2. #342
    i keep reading about this arguement that the Legendary quest is just content to keep people subbed.

    so wait...the point against the game and quests is that its making additional content to keep people playing the game?

    news at 10...

  3. #343
    Scarab Lord Mokoshne's Avatar
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    for a legendary its going to be very quest greeny.
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  4. #344
    Pandaren Monk Otiswhitaker's Avatar
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    Quote Originally Posted by ComputerNerd View Post
    And what makes a weapon legendary anyway ?
    Warglaives/bow being a random drop.
    What legendaries have not been reliant on RNG potentially being handed to a player who has had a fraction of the number of kills than another who who by rights should have earned it ?
    Also how is it being a weapon fair, since there will always be some classes or specs over-represented in terms of previous legendaries and some under-represented.

    You seem unable to define what makes the item legendary, because you cannot.
    To but it bluntly, people are just bothered that anything other than a minority (See: Raiders) can get it.

    Then they're further bothered that all classes, and not just their glass (A further minority in the previous minority) can get it.



    So you have people who want it to be classic specific, then you have people who want it to only be available to raiders.

    I somewhat like this new model, where it's really focused on individual effort, with some minor grouping required, rather than it almost entirely being built around grouping. It could still use some work in so much as the stuff you do on your own could be more challenging, but whatever.

    Legendaries aren't supposed to be "Legendary". It's supposed to be an item quality that designates it's more powerful than an Epic (and less commonly gotten than epics) (Which, also, is not supposed to be "Epic", either. I get tired of people saying those things.) Which all seems to still be the case.

    ALSO, just because it's "easy for anyone to get one", doesn't mean anything. Most people still won't have them. They'll just be more common than past legendaries. Not even the majority of players even use LFR, let alone the small group that does anything above that.

    Hell, there's millions of paying subscribers who don't even own MoP.
    Last edited by Otiswhitaker; 2013-07-09 at 05:01 PM.

  5. #345
    Because of the way it is build up with the legendary questline, it ends up being a giant time sink and more or less becomes a loyal subcriber bonus.
    It doesn't feel unique or "legendary" it endsup having the feeling of you get a watch together with your 1 year subscription to some magazine.

    While old legendarys where heavily reliable on luck and more or less being selected to get the legendary if it was a collecting quest like atiesh, valnyar, shadowmourne, firelands staff or rogue "daggers". It did still feel like a unique legendry item and not some subscription present.

  6. #346
    I like it. I think people were just expecting a shiny weapon, but I think the proc effect is a pretty cool idea. Also, 3 secondary stats is pretty awesome.

    I just wish the cloaks looked better in this game.. But I'm not too disappointed but it.

    I just read a blue post saying they are going to be making it easier to catch up on the questline next patch which kind of makes me upset. People should have to put as much time into getting this cloak as everyone else.

  7. #347
    Their reasoning for making it a cloak is genius. I personally love the idea. People have been complaining that they can never get a legendary, so Blizz makes it easily obtainable. However, they also foresaw that if everyone had this epic looking legendary weapon, then legendaries would lose sooooooo much significance. By making them cloaks, BLizzard has both kept Legendary weapons(Including the idea of an exclusive weapon model) unique - allowing them to continue the trand of special unique ledgendarry weapons, and provided a legendary that is accessible to the masses

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  8. #348
    Stood in the Fire
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    When I first heard about the legendary quest line just before MoP launched I was quite intrigued. That didn't last long after progressing through some of the stages.

    A mindless RNG grind, not once, not twice but three times. Upon reflection I wish they had only made it available in normal and heroic or even not introduced it at all.

    I got to the stage where I was collecting runestones and honestly thought, what is the point? It was at that moment that I realised there wasn't really that much to do during this expansion and unsubbed.

  9. #349
    Dreadlord Cebel's Avatar
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    Quote Originally Posted by Noctifer616 View Post
    I would hate it if people that haven't worked for it can get it in a few weeks. It's already easier now to get than before, no need to make it even more accessible to slackers.
    i started a new toon 2-3 weeks into 5.2.... ill be caught up before 5.4 is even close to hitting... It really doesnt take a whole lot to finish the legendary.

  10. #350
    I don't particularly care who has access to the quest or drops. However, quest items that contribute to acquiring a legendary item should be awarded for skilled play / effort and contribution. Having things awarded based largely on RNG is just poor game design and does not support effort/contribution=reward. The fact that I've had incredibly awful luck regarding the recent runestone drops despite being on this part of the quest chain for so long is borderline ridiculous at this point.

    This post is the result of not wanting to post something inflammatory and full of f-bombs. No runestones for three weeks followed by a slow trickle of one of none for weeks until they implement a guaranteed one per week, which ultimately just ends up being one per week is making me rage.

  11. #351
    I think it's pathetic.

    The Skull of Gul'dan was epic, even though it should've been legendary since it's so powerful. But apparently as a trinket it wouldn't be easily visible on the player and thus it was decided to make it an epic item instead.

    So what's the deal with cloaks? You can turn them off. Your legendary won't be visible either. Plus, the cloak models look very basic, they don't even seem legendary. Did Blizzard change their mind on legendary items having to be clearly visible at all times?

    And the cloaks aren't based on any good lore either. It that sense it does reflect the entire expansion pretty well. It's simply unimaginative.

  12. #352
    I am fine (for the moment, at least) with them. It's something to look forward to. The only downside so far has been titan runestones, which were driving me insane. However, I'm a bit afraid how the quest line is going to continue. How rare will the cloaks actually be in the end? Because the quest so far has been available to absolutely everyone, I hope they do so in next patch aswell. Wouldn't care to see any unnecessary drama over a legendary cloak, rather let everyone have them. If everyone has one, it's definately not anything special but it'll propably be fun to use and play around.
    Main: Rogue - Alt: Balance Druid

  13. #353
    Quote Originally Posted by Hardstyler01 View Post
    I think it's pathetic.

    The Skull of Gul'dan was epic, even though it should've been legendary since it's so powerful. But apparently as a trinket it wouldn't be easily visible on the player and thus it was decided to make it an epic item instead.

    So what's the deal with cloaks? You can turn them off. Your legendary won't be visible either. Plus, the cloak models look very basic, they don't even seem legendary. Did Blizzard change their mind on legendary items having to be clearly visible at all times?

    And the cloaks aren't based on any good lore either. It that sense it does reflect the entire expansion pretty well. It's simply unimaginative.
    The huge crest graphics that frame the back of the head are attached to the procs, not the items. Apparently they'll be visible on druids in forms, so I doubt very much that hiding your cloak slot will hide the graphic as well. And as far as the lore goes, the legendary quest line has been a fairly deep spring of information as to Pandaria's history, it's followed closely and complemented the major story arc of the expansion, and it's resulted in several items infused with the power of demigods and the last black dragon. In short, the single most lore-heavy legendaries in WoW history. Though I suspect that your definitions for "good lore" and "not Pandarian lore" are very closely related.

  14. #354
    Warchief Tzalix's Avatar
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    Quote Originally Posted by Brandon138 View Post
    You mean like making it to Illidan before you even get the chance for the lucky RNG?
    You're dependant on your raid team for that. It should be a personal achievement.
    The world is full of evil and lies and pain and death, and you can't hide from it... You can only face it. The question is, when you do, how do you respond? Who do you become?

  15. #355
    I cba with the grinding for it.

    Legendaries can't even be used for mogging, so fuck it.

  16. #356
    as someone who has raided all content in mop for now and has therefore kept up with it's progress - i'm pretty ok with how it turned out. a cloak makes a change from weapons, why not. it is true that the items aren't very nice looking but the effect kind of makes up for it.

    however, lfr should have been kept out of the quest line almost entirely. the last bit was pretty frustrating because i got one quest item per week for several weeks. i'd rather have it made a little more difficult to get it by leaving lfr out of this, but with a significantly higher drop rate to compensate for difficulty, but more importantly, for people being sat on bosses (some people don't kill all bosses in one lockout). i know someone who has been doing all bosses every week and still hadn't finished by last week. that's not how it should work. the only bits i'd be ok with lfr would be the "go to lei shen and loot this" parts which came after the long collecting parts.
    i don't understand lfr being involve anyways because there's no effort involved and honestly, why would someone who only does lfr need a legendary cloak? whoever really wants it should put at least a little effort and time in it and find a normal raid. it's not that hard. who doesn't have time... well i'm sorry but i don't have time for pvp either so i won't ever have a gladiator mount, that's no reason to whine.

    as of catching up mechanics, maybe there we could consider adding lfr from the previous tier, or better even, allowing older quest items to drop in the newer instances.

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